Page 81
TRAITS
ANIMAL SAVAG
When this player IS activated, even if they are Prone oF
have last their Tackie Zone, immediately after declaring
will perform but before performing the
the action they
action, roll a D6, applying a +2 modifier the dice roll
ifyou declared the player would perform a Block or Blitz
action (or a Special action granted by a Skill or Trait that
can be performed instead of a Block action):
ANIMOSiTY (X)Y
This player is jealous of and dislikes certain other players
on their team, as shown in brackets after the namne of
the Skill on this player's profile. This may be defined by
position or race. For example, a Skaven Thrower on an
Underworld Denizens team has Animosity (Underworld
Goblin Linemen), meaning they suffer Animosity towards
any Underworld Goblin Linemen players on their team.
Whereas a Skaven Renegade on a Chaos Renegade team
has Animosity (all team-mates), meaning they suffer
Animosity towards all of their team-mates equally.
On a roll of 1-3, this player lashes out at their
team-mates:
One Standing team-mate of your choice that is
When this player wishes to perform a Hand-off
currently adjacent to this player is immediately
action to a team-mate of the type listed, or attempts to
Knocked Down by this player. This does not cause
perform a Pass action and the target square is occupied
a Turnover unless the Knocked Down player was in
by a team-mate of the type listed, this player may refuse
possession of the ball. After making an Armour rol I t do so. Roll a D6. On a rollof 1, this player refuses to
(and possible Injury roll) against the Knocked Down
perform the action and their activation comes to an end.
player, this player may continue their activation and A nimosity does not extend to Mercenaries or Star Players.
complete their declared action if able. Note that,
ALWAYS HUNGRY*
if this player has any applicable Skills, the coach
this player wishes to perform a Throw Team-mate
of the opposing team may use them when making
action, roll a D6 after they have finished moving, but
an Armour roll (and possible Injury roll) against the
before they throw their team-mate. On a roll of 2+
Knocked Down player.
continue with the throw as normal. On a roll of 1,
lf this player is not currently adjacent to any
this player will attempt to eat their team-mate. Roll
Standing team-mates, this player's activation ends
another D6:
immediately. Additionally, this player loses their
Tackle Zone until they are next activated.
On a roll of 1, the team- -mate has been eaten and
On a roll 8 4+, this player continues their activation
is immediately removed from the Team Draft| list.
as normal and completes their declared action.
NO apothecary can save them and no Regeneration
attempts can be made. If the team-mate was in
possession of the ball, it will bounce from the square
this player occupies.
On a roll of 2+, the team-mate squirms free and the
Throw Team-mate action is automatically fumbled, as
described on page 53.
If you declared that this player would perform an
action which can only be performed once per team turn
and this player's activation ended before the action could
be completed the action iS considered to have been
performed and no other player on your team may perform
the same action this teamn turn.