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BONE HEAD*
When this player is activated, even if they are Prone ot
have lost their Tackle Zone, immediately after declaring
the action they will perform but before pertorming the
action, roll a D6;
CHAINSAW*
Instead of performing a Block action (on its own or
as part of a Blitz action), this player may perform a
Chainsaw Attack Special action, Exactly as described for
a Block action, nominate a single Standing player to be
the target of the Chainsaw Attack Special action. There is
no limit to how many players with this Trait may perform
this Special action each teamn turn.
On a roll of of 1, this player forgets what they are doing
and theit activation ends immediately. Additionally,
this player loses theit Tackle Zone until they are
next activated
On a roll of 2+, this player continues their activation
as normal and completes their declared action.
To perform a Chainsaw Attack Special action, roll a D6.
On a roll of 2-+, the nominated target is hit by
a Chainsaw!
On a roll of 1, the Chainsaw will violently 'kick-back
and hit the player wielding it.
In either case, an Armour roll is made against the
player hit by the Chainsaw, adding +3 to the result.
If the armour of the player hit is broken, they become
Prone and an Injury roll is made agal inst them. This
Injury roll cannot be modified in any way.
If the armour of the player hit is not broken, this Trait
has no effect.
If you declared that this player would perform an
action which can only be performed once per team turn
and this player's activation ended before the action could
be completed, the action is considered to have been
performed and no other player on your team may perform
the same action this team turn.
This player can only use the Chainsaw once per
turn (i.e., a Chainsaw cannot be used with Frenzy or
Multiple Block) and if used as part of a Blitz action, this
player cannot continue moving after using it.
If this player Falls Over or is Knocked Down, the
opposing coach may add 4+3 to the Armour roll made
against the player.
If an opposition player performs a Block action targeting
this player and a Player Down! or a POW! result
applied, +3 is added to the Armour roll. If a Both
Down result is applied, +3 is added to both
Armour rolls
O
Finally, this player may use their Chainsaw
when they perform a Foul action. Roll a D6 for
kick-back as described above. Once again, an
Armour rollis made against the player hit by the
Chainsaw, adding +3 to the score.
DECAY*
If this player suffers a Casualty
result on the Injury table, there is
a +1 modifier applied to all rolls
made against this player on the
Casualty table
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