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STRENGTH SKILLS
ARM BAR
If an opposition player Falls Over as
the result of failing their Agility test
when attempting to Dodge, Jump of
Leap out of a square in which they
were being Marked by this player,
you may apply a +1 modifier to
either the Armour roll or Injury roll.
This moditier may be applied after
the roll has been made and may
be applied even it this player is
now Prone
GUARD
This player can offer both offensive
and defensive assists regardiess
how many opposition players are
Marking them.
STAND FIRM
This player may choose not to
pushed back, either asi the result of
oF by Block a chain- push, Using
action made against them
this Skill
does not prevent an opposition player
with the Frenzy skil from performing
a second Block action if this player is
still Standing after the first.
JUGGERNAUT
When this player performs a Block
action as part of a Blitz action (but
not on its own), they may choose to
STRONG ARM
treat a Both Down result as a Push
Back result. In addition, when this
This player may apply a +1 modifer
player performs a Block action as
to any Passing Ability test rolls they
part of a Blitz action, the target of the
make when performing a Throw
Team-mate action.
Block action may not use the Fend,
Stand Firm or Wrestle skills.
If the opposition player was
being Marked by more than one
player with this Skill, only one player
may use it.
MIGHTY BLOW (+1)
When an opposition player is
Knocked Down as the result of a
Block action performed by this
player (on its own or as part of a
Blitz action), you may modify either
the Armour roll or Injury roll by the
amount shown in brackets. This
modifier may be applied after the roll
has been made.
A player that does not have the
Throw Team-mate trait cannot have
this Skill.
BRAWLER
When this player performs a Block
action on its own (but not as part of
a Blitz action), this player may re-roll
a single Both Down result.
THICK SKULL
When an Injury roll is made against
this player (even if this player is
Prone, Stunned or has lost their
Tackle Zone), they can only be KO'd
on a roll of 9, and will treat a roll of
8 as a Stunned result. If this player
also has the Stunty trait, they can
only be KO'd on a roll of 8, and will
treat a roll of 7 as a Stunned result.
All other results are unaffected.
BREAK TACKLE
Once during their activation, after
making an Agility test in order to
Dodge, this player may modify the
dice roll by +1 if their Strength
characteristic is 4 or less, or by +2
if their Strength characteristic is 5
or more.
This Skill cannot be used with
the Stab or Chainsaw traits
MULTIPLE BLOCK
When this player performs a Block action on its own (but not as part of a
Blitz action), they may choose to perform two Block actions, each targeting a
different player they are Marking. However, doing so will reduce this player's
Strength characteristic by 2 for the duration of this activation. Both Block
actions are performed simultaneously, meaning both are resolved in full even
if one or both result in a Turnover. The dice rolls for each Block action should
be kept separate to avoid confusion. This player cannot follow-up when using
this Skill.
GRAB
When this player performs a Block
action (on its own or as part of a
Bitz action), using this Skill prevents
the target of the Block action from
using the Side Step skill.
Additionally, when this player
performs a Block Action on its own
Note that
(but not as part of a Blitz action),
use the Frenzy skill during the same
if the target is pushed back, this
player may choose any unoccupied
PILE DRIVER
square adjacent to the target to
When an opposition player is Knocked Down by this player as the result
push that player into. If there are n
f a Block action (on its own or as part of a Blitz action), this player may
unoccupied squares, this Skil cannot immediately commit a free Foul action against the Knocked Down player.
be used.
To use this Skill this player must be Standing after the block dice result
has been selected and applied, and must occupy a square adjacent to the
this Skill cannot Knocked DoWn player. After using this Skill, this player is Placed Prone and
with
their activation ends immediately.
choosing to use this Skill means this player will be unable to
activation.
A player
also have the Frenzy skill.