Clean - Page 95
THE INJURYTABLE
Rather than the standard Injury table, Blood Bowl Sevens uses the following Injury table. This is a simplified version of the standard table that is both quick and easy to use:
BLOOD BOWL SEVENS INJURY TABLE
| 2D6 | Result |
| 2-7 | Stunned: The player immediately becomes Stunned, and is laid face-down on the pitch. |
| 8-9 |
KO'd: The player is immediately removed from play and placed in the Knocked-out box of their team dugout. At the end of each drive, there is a chance any Knocked-out players will recover. |
| 10 | Badly Hurt: The player misses the rest of this game, but suffers no long term effect. |
| 11 |
Seriously Hurt: The player misses the rest of this game, but will need more time to recuperate. In league play, the player is not available to play in the team's next game. |
| 12 | DEAD: This player is far too dead to play Blood Bowl! Dead players are dismissed from the team during Step 1 of the post-game sequence. |
STUNTY PLAYERS
Players with the Stunty trait are more prone to breaking when hit! If an Injury roll is ever made against a player with the Stunty trait during a Blood BowI Sevens game, roll on this table instead:
BLOOD BOWL SEVENS STUNTY
| 2D6 | Result |
| 2-6 | Stunned: The player immediately becomes Stunned, and is laid face-down on the pitch. |
| 7-8 |
KO'd: The player is immediately removed from play and placed in the Knocked-out box of their team dugout. At the end of each drive, there is a chance any Knocked-out players will recover. |
| 9-10 | Badly Hurt: The player misses the rest of this game, but suffers no long term effect. |
| 11 |
Seriously Hurt: The player misses the rest of this game, but will need more time to recuperate. In league play, the player is not available to play in the team's next game. |
| 12 | DEAD: This player is far too dead to play Blood Bowl! Dead players are dismissed from the team during Step 1 of the post-game sequence. |
APOTHECARIES
During a Blood Bowl Sevens game, a team may use an apothecary to 'patch-up' any player (including Journeymen and Mercenaries) that has been removed from play after being Knocked Out or after suffering a Badly Hurt, Seriously Hurt or DEAD result on the Injury table.
PATCHING-UP KNOCKED-OUT PLAYERS
An apothecary can be used immediately when a player becomes Knocked-out:
- If the player was on the pitch when they were Knocked-out, they are not removed from play. instead, they remain on the pitch and become Stunned.
- If the player was Knocked-out as a result of being pushed back into the crowd or landing in the crowd, place them directly into the Reserves box rather than the Knocked-out box.
PATCHING-UP CASUALTIES
An apothecary can be used when a player suffers a Badly Hurt, Seriously Hurt or DEAD result on the Injury table. Roll a D6:
- On a roll of 4+, the apothecary has been able to patch the player up and pump them full of painkillers. The player is removed from the Casualty box and placed in the Reserves box.
- On a roll of 1-3, the apothecary's vigorous efforts prove largely futile. The apothecary is unable to patch the player up - the original Injury table result stands.