Page 81 TRAITS ANIMAL SAVAG When this player IS activated, even if they are Prone oF have last their Tackie Zone, immediately after declaring will perform but before performing the the action they action, roll a D6, applying a +2 modifier the dice roll ifyou declared the player would perform a Block or Blitz action (or a Special action granted by a Skill or Trait that can be performed instead of a Block action): ANIMOSiTY (X)Y This player is jealous of and dislikes certain other players on their team, as shown in brackets after the namne of the Skill on this player's profile. This may be defined by position or race. For example, a Skaven Thrower on an Underworld Denizens team has Animosity (Underworld Goblin Linemen), meaning they suffer Animosity towards any Underworld Goblin Linemen players on their team. Whereas a Skaven Renegade on a Chaos Renegade team has Animosity (all team-mates), meaning they suffer Animosity towards all of their team-mates equally. On a roll of 1-3, this player lashes out at their team-mates: One Standing team-mate of your choice that is When this player wishes to perform a Hand-off currently adjacent to this player is immediately action to a team-mate of the type listed, or attempts to Knocked Down by this player. This does not cause perform a Pass action and the target square is occupied a Turnover unless the Knocked Down player was in by a team-mate of the type listed, this player may refuse possession of the ball. After making an Armour rol I t do so. Roll a D6. On a rollof 1, this player refuses to (and possible Injury roll) against the Knocked Down perform the action and their activation comes to an end. player, this player may continue their activation and A nimosity does not extend to Mercenaries or Star Players. complete their declared action if able. Note that, ALWAYS HUNGRY* if this player has any applicable Skills, the coach this player wishes to perform a Throw Team-mate of the opposing team may use them when making action, roll a D6 after they have finished moving, but an Armour roll (and possible Injury roll) against the before they throw their team-mate. On a roll of 2+ Knocked Down player. continue with the throw as normal. On a roll of 1, lf this player is not currently adjacent to any this player will attempt to eat their team-mate. Roll Standing team-mates, this player's activation ends another D6: immediately. Additionally, this player loses their Tackle Zone until they are next activated. On a roll of 1, the team- -mate has been eaten and On a roll 8 4+, this player continues their activation is immediately removed from the Team Draft| list. as normal and completes their declared action. NO apothecary can save them and no Regeneration attempts can be made. If the team-mate was in possession of the ball, it will bounce from the square this player occupies. On a roll of 2+, the team-mate squirms free and the Throw Team-mate action is automatically fumbled, as described on page 53. If you declared that this player would perform an action which can only be performed once per team turn and this player's activation ended before the action could be completed the action iS considered to have been performed and no other player on your team may perform the same action this teamn turn.