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PLAYING BLOOD BOWL SEVENS
THE PRAYERS TO NUFFLE TABLE
etting up and playing a game Blood BowI Sevens
S is just like setting up and playing rogular Blood some the Bowl resuits Sevens, players do not gain SPPS, meaning
of
In Blood
Bowl game. Coaches should follow the normal
a
of
on the Prayers to Nuffle table that
sequences tor the the pre-game, the start ot drive, the end o
gIve benefits In this rogard are not suitable. Therefore, for
a drive and the post-game, as well as tollowing all ot the
Blood Bowl Sevens, coaches should use the following,
shortened version of the Prayers to Nufle table:
regular game rules, but with the following exceptions:
INDUCEMENTS
BLOOD BOWLSEVENS
PRAYERS TO NUFFLE TABLE
Blood Bowl Sevens teams can purchase Inducements
during Step 4 of the pre-game sequence just like
D8 RESULT
regular Blood Bowl team, and are awarded Petty Cash
Treacherous Trapdoor: Until the end of this
in the same way However, due to the amateur nature
half, every time any player enters a Trapdoor
square, rolla D6. Ona roll of 1, the trapdoor
the competition, the list of Inducements available IS
falls open. The player is immediately removed
somewhat shorter and some costs are slightly different:
from play. Treat them exactly as if they had been
pushed into the crowd.
0-2 Agency Cheerleaders 30,000 gold pieces
0-1 Part-Time Assistant Coaches - - 2/ 30,000 gold pieces
Friends with the Ref: Until the end of the
next drive, you may treat a roll of 5 or 6 on the
0-2 Bloodweiser Kegs - 50,000 gold pieces each
Argue the Call table as a "Well, When You Put
0-5 Desperate Measures Inducements 50, ,000 gold
It Like That. result and roll of 2-4 as an
pieces each
"I
Don't Care!"" resuit.
0-5 Special Play Inducements- 100,000 gold
Stlletto: Randomly select one player on your
pieces each
0-8 Extra Team Team Training Trainine _ - 1 50 150,000 0nn gold pieces each
team that is available to play during the next
io
drive and that does not have the Loner (X+) trait.
0-3 Bribes- 100,000 gold pieces each (50, ,000 gold
Until the end of the next drive, that player gains
pieces for teams with the Bribery and Corruption'
the Stab trait.
special rule)
Iron Man: Choose one player on your team that
0-2 Wandering Apothecaries - 100,000 gold pieces
is available to play during the next drive and that
(not available to teams that cannot hire an apothecary )
does not have the Loner (X+) trait. Until the end
0-1 Mortuary Assistant - 100,000 gold pieces
of this game, that player improves their AV by 1,
(only available to teams with the 'Sylvanian Spotlight'
to a maximum of 11+.
special rule)
5 Knuckle Dusters: Choose one player on your
0-1 Plague Doctor - 100,000 gold pieces
team that is available to play during the next
(only available to teams with the 'Favoured of Nurgle '
drive and that does not have the Loner (X+) trait.
special rule)
Until the end of the next drive, that player gains
the Mighty Blow (+ 1) skill.
0-1 Halfling Master Chef - 300,000 gold pieces
(100,000 gold pieces for teams with the 'Halfling
Bad Habits: Randomly select select D3 D3 opposition
players that are available to play during the next
Thimble Cup' special rule)
drive and that do not have the Loner (X-+) trait.
Unlimited Mercenary Players - price varie
(as described in the Bfood Bowl rulebook)
Until the end of the next drive, those players
gain the Loner (2+) trait.
Or:
Greasy Cleats:; Randomly select one opposition
0-3 Mercenary Players - price varies (see page 41)
player that is available to play during the
next drive. That player has had their boots
tampered with. Until the end of the next drive.
their MA is reduced by 1.
Blessed Statue of Nuffle: Choose one player on
your team that is available to play during the next
drive and that does not have the Loner (X+) trait.
Until the end of this game, that player gains
the Pro skill.