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BALL& CHAIN
When this player is activated, the only action they may
cerform is a 'Ball & & Chain Move' Special action. There Is
ne limit to how many players with this Trait may perform
this Special action each team turn.
would move from into either a team, square they that is must peror
this player
by Standing player
against that player, following the normal
a rules, Block but action with the
following exceptions:
A Ball & Chain player ignores the Foul Appearance skill
A Ball Chain player must follow-up if they push- back
another player.
When this player performs this Special action:
Place the Throw-in template over the player, facing
towards either End Zone or either sideline as
you wish.
Roll a D6 and move the player one square in the
direction indicated.
A player with a Ball & Chain automatically passes any
Agility tests they may be required to make in order to
Dodge, regardless of any modifiers.
If this movement takes the player off the pitch, they
risk Injury by the Crowd
If this movement takes the player into a square in
which the ball is placed, the player is considered to
have moved involuntarily. Therefore, they may not
attempt to pick the ball up and the ball will bounce.
If this player moves into a square that is ocupied
by a Prone or Stunned player from either team, for any
reason, that player is immediately pushed back and an
Armour roll is made against them.
This player may Rush. Declare that the player will Rush
before placing the Throw-in template and rolling the D6
to determine direction:
If this player Rushes into an unoccupied square, move
them as normal and roll a D6:
On a roll of 2+, this player moves without mishap.
On a roll of 1 (before or after modification), the
player Falls Over.
If this player Rushes into a square that is occupied by
a standing player from either team, roll a D6:
On a roll of 2+, this player moves without mishap
and will perform a Block action against the player
occupying the square as described previously.
On a roll of 1 (before or after modification), the
player occupying the square is pushed back and
this player will Fall Over after moving into the
vacated square
Repeat this process for each square the
player moves.
If this player ever Falls Over, is Knocked Down or s
Placed Prone, an Injury roll is immediately made against
them (no Armour rollis required), treating a Stunned
result as a KO'd result.
A player with this Trait cannot also have
the Diving Tackle, Frenzy, Grab,
Leap, Multiple Block, On the Ball
or Shadowing skils.