Page 86
REGENERATION
After a Casualty roll has been made against this player,
roll D6. on a roll of 4+, the Casualty roll is discarded
without effect and the player 6 placed the Reserves
in
box rather than the Casualty box of their team dugout.
On a roll of 1-3, however, the result of the Casualty rollis
applied as normal.
PROJECTILE VOMIT
Instead of performing a Block action (on its own of
as part ot a Blitz action), this player may perlorm a
'Projectite Vomit' Special action, Exactly as described for
a Block action, nominate a single Standing player to be
the target of the Projectile Vomit Special action. There is
no limit to how many players with this Trait may perform
this Special action each team turn.
RIGHT STUFF
If this player also has a Strength characteristic of 3 or
less, they can be thrown by a team-mate with the Throw
Team-mate skill, as described on page 52.
To pertorm a Projectile Vomit Special action, roll a D6:
On a roll of 2+, this player regurgitates acidic bile
onto the nominated target.
In On ar covering either O itself case, i in this acidic Armour bile. rolli is made against
player belches and snorts, before
roll
1,
the
r
an
player hit by the Projectile Vomit. This Armour roll
cannot be modified in any way.
If the armour of the player hit is broken, they become
Prone and an Injury roll is made against them. This
Injury roll cannot be modified in any way.
in
If the armour of the player hit is not broken, this Trait
has no effect.
SECRET WEAPON*
When a drive in which this player took part ends, even if
this player was not on the pitch at the end of the drive.
this player will be Sent-off for committing a Foul, as
described on page 63.
STAB
Instead of performing a Block action (on its own or as
part of a Blitz action), this player may perform a 'Stab'
Special action. Exactly as described for a Block action,
nominate a single Standing player to be the target of
A player can only perform this Special action once
the Stab Special action. There is no limit to how many
per turn (i.€., Projectile Vomit cannot be used with Frenzy
players with this Trait may perform this Special action
or Multiple Block).
each team turn.
REALLY STUPID*
When this player is activated, even if they are Prone or
have lost their Tackle Zone, immediately after declaring
the action they will perform but before performing the
this action, player rolla a is D6, currently applying adjacent 0 +2 O one modifier C orf t to more the dice Standing roll if
team-mates that do not have this Trait:
To perform a Stab Special action, make an unmodified
Armour roll against the target:
If the Armour of the player hit is broken, they become
Prone and an Injury roll is made against them. This
Injury roll cannot be modified in any way.
If the Armour of the player hit is not broken, this Trait
has no effect.
If Stab is used as part Or a Blitz action, the player
cannot continue moving after using it.
On a roll of 1-3, this player forgets what they
are doing and their activation ends immediately.
Additionally, this player loses their Tackle Zone until
they are next activated
On a roll of 4+, this player continues their activation
as normal and completes their declared action.
STUNTY*
When this player makes an Agility test in order to Dodge,
in
they ignore any -1 modifiers for being Marked in the
square they have moved into, unless they also have
either the Bombardier trait, the Chainsaw trait or the
Swoop trait.
Note that if you declared that this player would
perform an action which can only be performed once per
team turn and this player's activation ended before the
action could be completed, the action is considered to
have been performed and no other player on your team
may perform the same action this team turn.
However, when an opposition player attempts to
interfere with a Pass action performed by this player, that
player may apply a +1 modifier to their Agility test.
Finally, players with this Trait are more prone to
injury. Therefore, when an Injury roll is made against this
player, roll 2D6 and consult the Stunty Injury table, on
page 60