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FOUL APPEARANCE
When an opposition player declares a
Block action targeting this player (on
its own or as part of a Blitz action),
or any Special action that targets
this playet, their coach must first roll
a D6, even if this player has lost
if
their Tackle Zone. On a roll of 1, the
player cannot perform the declared
action and the action is wasted.
TENTACLES
This player can use this Skill
an opposition player they are when
Marking, voluntarily moves out of a
square within this player's Tackie
Zone, Roll a D6, adding the ST
of this player to the roll and then
subtracting the ST of the opposition
player. If the result is 6 or higher,
or if the roll is a natural 6, the
opposition player is held firnlyin
place and their movement comes to
an end. If, however, the resuitis 5 or
lower, or if the roll is a natural 1, this
Skill has no further effect.
MUTATIONS
BIG HAND
This player may ignore any
modifier(s) for being Marked ot for
Pouring Rain weather conditions
when they attempt to pick up
the ball.
CLAWS
When you make an Armour roll
against an oppasition player that
was Anaeked Down as the result
of a Block action performed by this
playet, a roll of 8+ before applying
any modifiers will break their
arout, regardiess of their actual
Armour Value.
HORNS
When this player performs a Block
action as part of a Blitz action (but
not on its own), you may apply a
+1 modifier to this player's Strength
characteristic. This modifier is
applied before counting assists,
before applying any other Strength
modifiers and before using any other
Skils or Traits.
A player may use this Skill any
number of times per turn, during
either team's turn. If an opposition
player is being Marked by more than
one player with this Skill, only one
player may use it.
DISTURBING PRESENCE
When an opposition player performs
either a Pass action, a Throw
Team-mate action or a Throw Bomb
IRON HARD SKIN
Special action, or attempts to either
The Claws skill cannot be used
interfere with a pass or to catch the
when making an Armour roll against
ball, they must apply a -1 modifier to
this player.
the test for each player on your team
with this Skil that IS within three
MONSTROUS MOUTH
squares of them, even if the player
This player may re-roll any failed
with this Skill is Prone, Stunned o r
attempt to catch the ball. In addition,
has lost their Tackle Zone.
the Strip Ball skil skill cannot be used
against this player.
TWO HEADS
This player may apply a +1 modifier
to the Agility test when they attempt
to Dodge
VERY LONG LEGS
This player may reduce any negative
modifier applied to the Agility test
when they attempt to Jump over a
Prone or Stunned player (or to Leap
over an empty square or a square
occupied by a Standing player,
if this player has the Leap skill)
by l, to a minimum of -1.
EXTRA ARMS
This player may apply a +1 modifier
when they attempt to pick up or
catch the ball, or when they attempt
to interfere with a pass.
PREHENSILE TAIL
When an active opposition player
attempts to Dodge, Jump or Leap
in order to vacate a square in which
they are being Marked by this player,
there is an additional -1 modifier
applied to the active player's
Agility test.
Additionally, this player may
apply a -+2 modifier to any attempts
to interfere with a pass they make.
Finally, this player ignores the
If the opposition player is being
Marked by more than one player with
Cloud Burster skill.
this Mutation, only one player may
use
Y
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