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FRENZY
PRO
player performs
Block action
Every time this (on its own or as part of may attempt re-roll
During their activation, this player
STRIP BALL
When this player targets
a
action),
follow-up
the Blitz target is they must back and IE they if dice single may dice have. toll, to as been partof rolled one a dice. either This. asa possession of player the that ball is with in an a Block
opposition
pushed
are able. If t the target
multiple
pushed back, and if this
still Standing dice roll oF as part of a dice poot, but BItz action), choosing to apply a a
action fon itse oWn ofa as part ofa
player
cannot1 be a dice that was rolled. as
Push Back result wille cause that
player
Block action the same against
after being was must able then to perform follow- a up, second this target, roll. part of Roll an D6: Armour, Injury of Casualty they player are to
drop the ball in the square
pushed back into. The ball
again following- up the target is
pushed back.
On a roll of 3+, the dice can be
will bounce from the square the
re-rolled.
player i IS pushed back into, as #f thes
On a rolld of 1 of 2, the dice
had been Knocked Down.
cannot be re-rolled.
t this player is performing a
Blitz action, performing a second
Block action will also cost them one
square of their Movement Allowance.
H this player has no Movement
Allowance left to perform a second
Block action, they must Rush to do
so. If they cannot Rush, they cannot
perform a second Block action.
SURE HANDS
This player may re-roll any failed
Once this player has attempted
attempt to pick up the ball.
to use this Skill, they may not use a
In addition, the Strip Ball skill
re-roll from any other source to re-roll annot be used against a player
this one dice.
with this Skill.
SHADOWING
TACKLE
This player can use this Skill when
When an active opposition player
an opposition player they are
attempts to Dodge from a square in
Marking voluntarily moves out of a
which they were being Marked by
square within this player's Tackle
one or more players on your team
Zone. Roll a D6, adding the MA
with this Skill, that player cannot use
of this player to the roll and then
the Dodge skill.
subtracting the MA of the opposition
player. If the result is 6 or higher, or
Additionally, when an
if the roll is a a natural 6, this player
opposition player is targeted by a
may immediately move into the
Block action performed by a player
square vacated by the opposition
with this Skill, that player cannot use
player (this player does not need
the Dodge skill if a Stumble result is
to Dodge to make this move).
applied against them.
If, however, the result is 5 or lower,
or if the roll is a natural 1, this Skill
has no further effect.
Note that if an opposition
player in possession of the ball is
pushed back into your End Zone and
is stil Standing, a touchdown will
be scored, ending the drive. In this
case, the second Block action is
not performed.
A player with this Skill cannot
also have the Grab skill.
KICK
If this player is nominated to be
the kicking player during a kick-off,
you may choose to halve the result
of the D6 to determine the number
squares that the ball deviates,
rounding any fractions down.
WRESTLE
This player may use this Skill when
Both Down result is applied, either
when they perform a Block action
or when they are the target of a
Block action. Instead of applying the
Both Down result as normal, and
regardless of any other Skills either
player may possess, both players are
Placed Prone.
A player may use this Skill any
number of times per turn, during
either team's turn. If an opposition
player is being Marked by more than
one player with this Skill, only one
player may use it.
HACKSPit QUIllCHEWER'S FUN FACTS!
The 2499 season's Most Blatant Foul award went to
fan-tavourite Morgrim Klchoppa, who spent the best part of
45 minutes kicking an already unconscious Soaren Hightower
grinning ignore this and blatant, waving at rule- the breaking officials. no-no; The they officials were didn't often
while
simply
sen to grin and wave back!
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