Skip to main content

Page 76

GENERAL SKILLS

BLOCK

When a Both Down result is applied during a Block

action, this player may choose to ignore it and nol

be Knocked Down, as described on page 67.

DAUNTLESS

When this player performs a Block action (on its

own or as part ot a Blitz action), if the nominated

target has a higher Strength characteristic than

this player before counting oftensive or defensive

assists but ater applying any other modifiers, roll

a D6 and add this player's Strength characteristic

to the result. If the total is higher than the target's

Strength characteristic, this player increases their

Strength characteristic to be equal to that

of the target of the Block action, before

counting offensive or defensive assists,

for the duration of this Block action.

If this player has another Skill

that allows them to perform more than

one Block action, such as Frenzy,

they must make a Dauntless roll

before each separate Block action

is performed.

DIRTY PLAYER (+1)

When this player commits a Foul action,

either the Armour roll or Injury roll made

against the victim may be modified by the

amount shown in brackets. This modifier may

be applied after the roll has been made

FEND

If this player is pushed back as the result of any

block dice result being applied against them, they

may choose to prevent the player that pushed them

back from following-up. However, the player that

pushed them back may continue to move as part

of a Blitz action if they have Movement Allowance

remaining or by Rushing.

This Skill cannot be used when this

player is chain-pushed, against a player

with the Ball & Chain trait or against

a player with the Juggernaut skill

that performed the Block action as

part of a Blitz.