Page 76
GENERAL SKILLS
BLOCK
When a Both Down result is applied during a Block
action, this player may choose to ignore it and nol
be Knocked Down, as described on page 67.
DAUNTLESS
When this player performs a Block action (on its
own or as part ot a Blitz action), if the nominated
target has a higher Strength characteristic than
this player before counting oftensive or defensive
assists but ater applying any other modifiers, roll
a D6 and add this player's Strength characteristic
to the result. If the total is higher than the target's
Strength characteristic, this player increases their
Strength characteristic to be equal to that
of the target of the Block action, before
counting offensive or defensive assists,
for the duration of this Block action.
If this player has another Skill
that allows them to perform more than
one Block action, such as Frenzy,
they must make a Dauntless roll
before each separate Block action
is performed.
DIRTY PLAYER (+1)
When this player commits a Foul action,
either the Armour roll or Injury roll made
against the victim may be modified by the
amount shown in brackets. This modifier may
be applied after the roll has been made
FEND
If this player is pushed back as the result of any
block dice result being applied against them, they
may choose to prevent the player that pushed them
back from following-up. However, the player that
pushed them back may continue to move as part
of a Blitz action if they have Movement Allowance
remaining or by Rushing.
This Skill cannot be used when this
player is chain-pushed, against a player
with the Ball & Chain trait or against
a player with the Juggernaut skill
that performed the Block action as
part of a Blitz.