# Page 81

TRAITS  
ANIMAL SAVAG  
When this player IS activated, even if they are Prone oF  
have last their Tackie Zone, immediately after declaring  
will perform but before performing the  
the action they  
action, roll a D6, applying a +2 modifier the dice roll  
ifyou declared the player would perform a Block or Blitz  
action (or a Special action granted by a Skill or Trait that  
can be performed instead of a Block action):  
ANIMOSiTY (X)Y  
This player is jealous of and dislikes certain other players  
on their team, as shown in brackets after the namne of  
the Skill on this player's profile. This may be defined by  
position or race. For example, a Skaven Thrower on an  
Underworld Denizens team has Animosity (Underworld  
Goblin Linemen), meaning they suffer Animosity towards  
any Underworld Goblin Linemen players on their team.  
Whereas a Skaven Renegade on a Chaos Renegade team  
has Animosity (all team-mates), meaning they suffer  
Animosity towards all of their team-mates equally.  
On a roll of 1-3, this player lashes out at their  
team-mates:  
One Standing team-mate of your choice that is  
When this player wishes to perform a Hand-off  
currently adjacent to this player is immediately  
action to a team-mate of the type listed, or attempts to  
Knocked Down by this player. This does not cause  
perform a Pass action and the target square is occupied  
a Turnover unless the Knocked Down player was in  
by a team-mate of the type listed, this player may refuse  
possession of the ball. After making an Armour rol I t do so. Roll a D6. On a rollof 1, this player refuses to  
(and possible Injury roll) against the Knocked Down  
perform the action and their activation comes to an end.  
player, this player may continue their activation and A nimosity does not extend to Mercenaries or Star Players.  
complete their declared action if able. Note that,  
ALWAYS HUNGRY\*  
if this player has any applicable Skills, the coach  
this player wishes to perform a Throw Team-mate  
of the opposing team may use them when making  
action, roll a D6 after they have finished moving, but  
an Armour roll (and possible Injury roll) against the  
before they throw their team-mate. On a roll of 2+  
Knocked Down player.  
continue with the throw as normal. On a roll of 1,  
lf this player is not currently adjacent to any  
this player will attempt to eat their team-mate. Roll  
Standing team-mates, this player's activation ends  
another D6:  
immediately. Additionally, this player loses their  
Tackle Zone until they are next activated.  
On a roll of 1, the team- -mate has been eaten and  
On a roll 8 4+, this player continues their activation  
is immediately removed from the Team Draft\| list.  
as normal and completes their declared action.  
NO apothecary can save them and no Regeneration  
attempts can be made. If the team-mate was in  
possession of the ball, it will bounce from the square  
this player occupies.  
On a roll of 2+, the team-mate squirms free and the  
Throw Team-mate action is automatically fumbled, as  
described on page 53.  
If you declared that this player would perform an  
action which can only be performed once per team turn  
and this player's activation ended before the action could  
be completed the action iS considered to have been  
performed and no other player on your team may perform  
the same action this teamn turn.