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THE KICK-OFF EVENT
SET-UP
Kick-off Event table used for for Blood
As with the Prayers to Nufle table, the
As with regular games of Blood
Bowl Sevens differs slightly from the standard Kick-off Event table:
Bowl, both coaches place all ot thei
available players on the pitch. If there
100D BOWL SEVENS KICK-OFF EVENT TABLE
are more than seven players avallble,
those not chosen to play the drive are 2D6 RESULT
placed in the Reserves box until the
Get the Ref: Each team gains a free Bribe Inducernent,
This Inducement must be used before the end of the garne or it is lost,
start of the next drive. A team may
Time-out: lf the kicking team's turn marker is on turn 4, 5 or 6
If
not set up more than seven players
for the half, both coaches move their turn marker back one space.
at the start ot a drive.
a
Otherwise, both coaches move their turn marker forward one space.
Solid Defence: D3-+ 1 Open players on the kicking teamn may be
The Aicking team sets up first,
removed and set up again in different locations, following all of the
followved by the receiving team ,
usual set-up rules.
as follows:
5 High Kick: One Open player on the receiving team may be moved
any number of squares, regardless of their MA, and placed in the
of
Both teams set up up fully within the
same square the ball will land in.
area between their own End Zone
Cheering Fans: Both coaches roll a D6 and add the number of
and their own Line of Scrimmage
cheerleaders on their Team Draft list. The coach with the highest
Neither team may set up any
total may immediately roll once on the Prayers to Nuffle table.
players in the area between the
In the case of a tie, neither coach rolls on the Prayers to Nuffle table.
two Lines of Scrimmage.
Each team can set up a maximum
Note that if you roll a result that is curently in effect, you must
of one player in each Wide Zone.
re-rollit. However, if you roll a result that has been rolled previously
In other words, each team can
but has since expired, there is no need to re-roll it.
set up two players in Wide Zones,
Brilliant Coaching: Both coaches roll a D6 and add the number
providing they are split equally
of assistant coaches on their Team Draft list. The coach with the
with one player per Wide Zone.
highest total gains one extra team re-roll for the drive ahead.
A team must set up a minimum
If this team re-roll is not used before the end of this drive, it is lost.
of three players in. squares within
In the case of a tie, neither coach gains an extra team re-roll.
the Centre Field, directly adjacent
Changing Weather: Make a new roll on the Weather table and
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apply that result. If the weather conditions are Perfect Conditions'
to their Line of Scrimmage.
as a result of this roll, the ball will scatter before landing.
Note that should a team find
Quick Snap: D3+1 Open players on the receiving team may
itself reduced to only three players or
immediately move one square in any direction.
fewer, it may concede without penalty 1
Blitz: D3+1 Open players on the kicking team may immediately
activate to perform a Move action. One may perform a Blitz action and
before setting up, as described in the
Blood Bowl rulebook. Should you
one may perform a Throw Team-mate action. If a player Falls Over or
wish to play on, the available player
is Knocked Down, no further players can be activated and the Blitz
should be set up on the Line of
ends immediately.
Scrimmage, as described above.
ficious Ref: Both coaches roll a D6 and add their Fan Factor
to the result. The coach that rolls the lowest randomly selects
one of their players from among those on the pitch. In the case
of a tie, both coaches randomly select a player. Rol a D6 for the
selected player(s). On a roll of 2+, the player and the referee argue
and come to blows. The player is Placed Prone and becomes Stunned.
On a roll of 1 however, the player is immediately Sent-off.
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tch Invasion: Both coaches roll a D6 and add their Fan Factor
to the result. The coach that rolls the lowest randomly selects D3
of their players from among those on the pitch. In the case of a tie,
a
both coaches randomly select D3 of their players ftrom among those
on the pitch. All of the randomly selected players are Placed Prone
and become Stunned