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Page 75

AGILITY SKILLS

DEFENSIVE

SAFE PAIR OF HANDS

CATCH

During your opponent's team turn

f this player is Knocked Down or

This player may

re-rolla attempting a failed to catch turn), any

(but not during your own team

Placed Prone (but not t they Fall

Agility test when

opposition players being

Over) whilst i in possession of the

the ball.

Marked by this player cannot use tha ball, the ball does not bounce.

Guard skill.

Instead, you may place the ball in an

DIVING CATCH

unoccupied square adjacent to the

This player may attempt to catch the JUMP UP

one this player occupies when they

ball if a pass, throw-in or kick-off

If this player is Prone they may stand become Prone.

causes it to land in a square within

up for free (i.e. standing up does

their Tackle Zone after scattering of not cost this player three (3) squares SIDESTEP

deviating. This Skill does not allow

of their Movement Allowance, as it

If this player is pushed back for any

this player to attempt to catch the

normally would).

reason, they are not moved into

ball if it bounces into a square within

ac square chosen by the opposing

Additionally, if this player is

coach. Instead you may choose any

their Tackle Zone.

Prone when activated, they may

noccupied square adjacent to this

player. This player is pushed back

Additionally, this player may

attempt to Jump Up and perform a

into that square instead . If there are

apply a +1 modifier to any attemp

B lock action. This player makes an

Agility test, applying a +1 modifier.

no unoccupied squares adjacent to

to catch an accurate pass if the y

this player, this Skill cannot be be used.

occupy the target square.

If this test is passed, they stand up

and may perform a Block action.

lf the test is failed, they remain Prone SNEAKY GIT

and their activation ends.

When this player performs a Foul

O

action, they are not Sent-off

committing a Foul should they roll a

Of

natural double on the Armour roll.

the activation

to end

DIVING TACKLE

Should an active opposition player

that is attempting to Dodge, Jump

or Leap in in order to vacate a square

in which they are being Marked by

this player pass their Agility test,

you may declare that this player will

use this Skill. Your opponent must

immediately subtract 2 from the

result of the Agility test. This player

is then Placed Prone in the square

vacated by the opposition player.

LEAP

During their movement, instead

jumping over a single square that

is occupied by a Prone or Stunned

player, as described on page 45.

player with this Skill may choose

to Leap over any single adjacent

square, including unoccupied

squares and squares occupied by

Standing players

Additionally,

of this player does not have

once the Foul has been committed.

If you wish and if this player has not

used their full Movement Allowance,

they may continue to move after

committing the Foul.

If the opposition player was

being Marked by more than one

player with this Skill, only one player

may use

Additionally, this player may

reduce any negative modifier applied

to the Agility test when they attempt

to Jump over a Prone or Stunned

player, or to Leap over an empty

square or a square occupied by a

Standing player by 1, to a minimum

of-1.

SPRINT

When this player performs any action

that includes movement, they may

attempt to Rush three times, rather

than the usual two.

DODGE

Once per team turn, during their

activation, this player may re-roll a

faled Agility test when attempting

to Dodge.

SURE FEET

Once per team turn, during their

activation, this player may re-roll the

D6 when attempting to Rush.

A player with this Skill cannot

also have the Pogo Stick trait.

Additionally, this player may

choose to use this Skill when they

are the target of a Block action and

a Stumble result is applied against

themn, as described on page 57.

HACKSPIT QUILLCHEWER'S FUN FACTS!

A lot of teams have very strict policies regarding performance enhancing

(and reality altering!) drugs. Take the Lowdown Rats, for example.

Any player found not to be in possession of at least a bag of

Madcap Mushrooms can face a very hefty fine!

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