Page 94 THE KICK-OFF EVENT SET-UP Kick-off Event table used for for Blood As with the Prayers to Nufle table, the As with regular games of Blood Bowl Sevens differs slightly from the standard Kick-off Event table: Bowl, both coaches place all ot thei available players on the pitch. If there 100D BOWL SEVENS KICK-OFF EVENT TABLE are more than seven players avallble, those not chosen to play the drive are 2D6 RESULT placed in the Reserves box until the Get the Ref: Each team gains a free Bribe Inducernent, This Inducement must be used before the end of the garne or it is lost, start of the next drive. A team may Time-out: lf the kicking team's turn marker is on turn 4, 5 or 6 If not set up more than seven players for the half, both coaches move their turn marker back one space. at the start ot a drive. a Otherwise, both coaches move their turn marker forward one space. Solid Defence: D3-+ 1 Open players on the kicking teamn may be The Aicking team sets up first, removed and set up again in different locations, following all of the followved by the receiving team , usual set-up rules. as follows: 5 High Kick: One Open player on the receiving team may be moved any number of squares, regardless of their MA, and placed in the of Both teams set up up fully within the same square the ball will land in. area between their own End Zone Cheering Fans: Both coaches roll a D6 and add the number of and their own Line of Scrimmage cheerleaders on their Team Draft list. The coach with the highest Neither team may set up any total may immediately roll once on the Prayers to Nuffle table. players in the area between the In the case of a tie, neither coach rolls on the Prayers to Nuffle table. two Lines of Scrimmage. Each team can set up a maximum Note that if you roll a result that is curently in effect, you must of one player in each Wide Zone. re-rollit. However, if you roll a result that has been rolled previously In other words, each team can but has since expired, there is no need to re-roll it. set up two players in Wide Zones, Brilliant Coaching: Both coaches roll a D6 and add the number providing they are split equally of assistant coaches on their Team Draft list. The coach with the with one player per Wide Zone. highest total gains one extra team re-roll for the drive ahead. A team must set up a minimum If this team re-roll is not used before the end of this drive, it is lost. of three players in. squares within In the case of a tie, neither coach gains an extra team re-roll. the Centre Field, directly adjacent Changing Weather: Make a new roll on the Weather table and 8 apply that result. If the weather conditions are Perfect Conditions' to their Line of Scrimmage. as a result of this roll, the ball will scatter before landing. Note that should a team find Quick Snap: D3+1 Open players on the receiving team may itself reduced to only three players or immediately move one square in any direction. fewer, it may concede without penalty 1 Blitz: D3+1 Open players on the kicking team may immediately activate to perform a Move action. One may perform a Blitz action and before setting up, as described in the Blood Bowl rulebook. Should you one may perform a Throw Team-mate action. If a player Falls Over or wish to play on, the available player is Knocked Down, no further players can be activated and the Blitz should be set up on the Line of ends immediately. Scrimmage, as described above. ficious Ref: Both coaches roll a D6 and add their Fan Factor to the result. The coach that rolls the lowest randomly selects one of their players from among those on the pitch. In the case of a tie, both coaches randomly select a player. Rol a D6 for the selected player(s). On a roll of 2+, the player and the referee argue and come to blows. The player is Placed Prone and becomes Stunned. On a roll of 1 however, the player is immediately Sent-off. 12 tch Invasion: Both coaches roll a D6 and add their Fan Factor to the result. The coach that rolls the lowest randomly selects D3 of their players from among those on the pitch. In the case of a tie, a both coaches randomly select D3 of their players ftrom among those on the pitch. All of the randomly selected players are Placed Prone and become Stunned