Page 93 PLAYING BLOOD BOWL SEVENS THE PRAYERS TO NUFFLE TABLE etting up and playing a game Blood BowI Sevens S is just like setting up and playing rogular Blood some the Bowl resuits Sevens, players do not gain SPPS, meaning of In Blood Bowl game. Coaches should follow the normal a of on the Prayers to Nuffle table that sequences tor the the pre-game, the start ot drive, the end o gIve benefits In this rogard are not suitable. Therefore, for a drive and the post-game, as well as tollowing all ot the Blood Bowl Sevens, coaches should use the following, shortened version of the Prayers to Nufle table: regular game rules, but with the following exceptions: INDUCEMENTS BLOOD BOWLSEVENS PRAYERS TO NUFFLE TABLE Blood Bowl Sevens teams can purchase Inducements during Step 4 of the pre-game sequence just like D8 RESULT regular Blood Bowl team, and are awarded Petty Cash Treacherous Trapdoor: Until the end of this in the same way However, due to the amateur nature half, every time any player enters a Trapdoor square, rolla D6. Ona roll of 1, the trapdoor the competition, the list of Inducements available IS falls open. The player is immediately removed somewhat shorter and some costs are slightly different: from play. Treat them exactly as if they had been pushed into the crowd. 0-2 Agency Cheerleaders 30,000 gold pieces 0-1 Part-Time Assistant Coaches - - 2/ 30,000 gold pieces Friends with the Ref: Until the end of the next drive, you may treat a roll of 5 or 6 on the 0-2 Bloodweiser Kegs - 50,000 gold pieces each Argue the Call table as a "Well, When You Put 0-5 Desperate Measures Inducements 50, ,000 gold It Like That. result and roll of 2-4 as an pieces each "I Don't Care!"" resuit. 0-5 Special Play Inducements- 100,000 gold Stlletto: Randomly select one player on your pieces each 0-8 Extra Team Team Training Trainine _ - 1 50 150,000 0nn gold pieces each team that is available to play during the next io drive and that does not have the Loner (X+) trait. 0-3 Bribes- 100,000 gold pieces each (50, ,000 gold Until the end of the next drive, that player gains pieces for teams with the Bribery and Corruption' the Stab trait. special rule) Iron Man: Choose one player on your team that 0-2 Wandering Apothecaries - 100,000 gold pieces is available to play during the next drive and that (not available to teams that cannot hire an apothecary ) does not have the Loner (X+) trait. Until the end 0-1 Mortuary Assistant - 100,000 gold pieces of this game, that player improves their AV by 1, (only available to teams with the 'Sylvanian Spotlight' to a maximum of 11+. special rule) 5 Knuckle Dusters: Choose one player on your 0-1 Plague Doctor - 100,000 gold pieces team that is available to play during the next (only available to teams with the 'Favoured of Nurgle ' drive and that does not have the Loner (X+) trait. special rule) Until the end of the next drive, that player gains the Mighty Blow (+ 1) skill. 0-1 Halfling Master Chef - 300,000 gold pieces (100,000 gold pieces for teams with the 'Halfling Bad Habits: Randomly select select D3 D3 opposition players that are available to play during the next Thimble Cup' special rule) drive and that do not have the Loner (X-+) trait. Unlimited Mercenary Players - price varie (as described in the Bfood Bowl rulebook) Until the end of the next drive, those players gain the Loner (2+) trait. Or: Greasy Cleats:; Randomly select one opposition 0-3 Mercenary Players - price varies (see page 41) player that is available to play during the next drive. That player has had their boots tampered with. Until the end of the next drive. their MA is reduced by 1. Blessed Statue of Nuffle: Choose one player on your team that is available to play during the next drive and that does not have the Loner (X+) trait. Until the end of this game, that player gains the Pro skill.