Page 80 STRENGTH SKILLS ARM BAR If an opposition player Falls Over as the result of failing their Agility test when attempting to Dodge, Jump of Leap out of a square in which they were being Marked by this player, you may apply a +1 modifier to either the Armour roll or Injury roll. This moditier may be applied after the roll has been made and may be applied even it this player is now Prone GUARD This player can offer both offensive and defensive assists regardiess how many opposition players are Marking them. STAND FIRM This player may choose not to pushed back, either asi the result of oF by Block a chain- push, Using action made against them this Skill does not prevent an opposition player with the Frenzy skil from performing a second Block action if this player is still Standing after the first. JUGGERNAUT When this player performs a Block action as part of a Blitz action (but not on its own), they may choose to STRONG ARM treat a Both Down result as a Push Back result. In addition, when this This player may apply a +1 modifer player performs a Block action as to any Passing Ability test rolls they part of a Blitz action, the target of the make when performing a Throw Team-mate action. Block action may not use the Fend, Stand Firm or Wrestle skills. If the opposition player was being Marked by more than one player with this Skill, only one player may use it. MIGHTY BLOW (+1) When an opposition player is Knocked Down as the result of a Block action performed by this player (on its own or as part of a Blitz action), you may modify either the Armour roll or Injury roll by the amount shown in brackets. This modifier may be applied after the roll has been made. A player that does not have the Throw Team-mate trait cannot have this Skill. BRAWLER When this player performs a Block action on its own (but not as part of a Blitz action), this player may re-roll a single Both Down result. THICK SKULL When an Injury roll is made against this player (even if this player is Prone, Stunned or has lost their Tackle Zone), they can only be KO'd on a roll of 9, and will treat a roll of 8 as a Stunned result. If this player also has the Stunty trait, they can only be KO'd on a roll of 8, and will treat a roll of 7 as a Stunned result. All other results are unaffected. BREAK TACKLE Once during their activation, after making an Agility test in order to Dodge, this player may modify the dice roll by +1 if their Strength characteristic is 4 or less, or by +2 if their Strength characteristic is 5 or more. This Skill cannot be used with the Stab or Chainsaw traits MULTIPLE BLOCK When this player performs a Block action on its own (but not as part of a Blitz action), they may choose to perform two Block actions, each targeting a different player they are Marking. However, doing so will reduce this player's Strength characteristic by 2 for the duration of this activation. Both Block actions are performed simultaneously, meaning both are resolved in full even if one or both result in a Turnover. The dice rolls for each Block action should be kept separate to avoid confusion. This player cannot follow-up when using this Skill. GRAB When this player performs a Block action (on its own or as part of a Bitz action), using this Skill prevents the target of the Block action from using the Side Step skill. Additionally, when this player performs a Block Action on its own Note that (but not as part of a Blitz action), use the Frenzy skill during the same if the target is pushed back, this player may choose any unoccupied PILE DRIVER square adjacent to the target to When an opposition player is Knocked Down by this player as the result push that player into. If there are n f a Block action (on its own or as part of a Blitz action), this player may unoccupied squares, this Skil cannot immediately commit a free Foul action against the Knocked Down player. be used. To use this Skill this player must be Standing after the block dice result has been selected and applied, and must occupy a square adjacent to the this Skill cannot Knocked DoWn player. After using this Skill, this player is Placed Prone and with their activation ends immediately. choosing to use this Skill means this player will be unable to activation. A player also have the Frenzy skill.