Page 78 FOUL APPEARANCE When an opposition player declares a Block action targeting this player (on its own or as part of a Blitz action), or any Special action that targets this playet, their coach must first roll a D6, even if this player has lost if their Tackle Zone. On a roll of 1, the player cannot perform the declared action and the action is wasted. TENTACLES This player can use this Skill an opposition player they are when Marking, voluntarily moves out of a square within this player's Tackie Zone, Roll a D6, adding the ST of this player to the roll and then subtracting the ST of the opposition player. If the result is 6 or higher, or if the roll is a natural 6, the opposition player is held firnlyin place and their movement comes to an end. If, however, the resuitis 5 or lower, or if the roll is a natural 1, this Skill has no further effect. MUTATIONS BIG HAND This player may ignore any modifier(s) for being Marked ot for Pouring Rain weather conditions when they attempt to pick up the ball. CLAWS When you make an Armour roll against an oppasition player that was Anaeked Down as the result of a Block action performed by this playet, a roll of 8+ before applying any modifiers will break their arout, regardiess of their actual Armour Value. HORNS When this player performs a Block action as part of a Blitz action (but not on its own), you may apply a +1 modifier to this player's Strength characteristic. This modifier is applied before counting assists, before applying any other Strength modifiers and before using any other Skils or Traits. A player may use this Skill any number of times per turn, during either team's turn. If an opposition player is being Marked by more than one player with this Skill, only one player may use it. DISTURBING PRESENCE When an opposition player performs either a Pass action, a Throw Team-mate action or a Throw Bomb IRON HARD SKIN Special action, or attempts to either The Claws skill cannot be used interfere with a pass or to catch the when making an Armour roll against ball, they must apply a -1 modifier to this player. the test for each player on your team with this Skil that IS within three MONSTROUS MOUTH squares of them, even if the player This player may re-roll any failed with this Skill is Prone, Stunned o r attempt to catch the ball. In addition, has lost their Tackle Zone. the Strip Ball skil skill cannot be used against this player. TWO HEADS This player may apply a +1 modifier to the Agility test when they attempt to Dodge VERY LONG LEGS This player may reduce any negative modifier applied to the Agility test when they attempt to Jump over a Prone or Stunned player (or to Leap over an empty square or a square occupied by a Standing player, if this player has the Leap skill) by l, to a minimum of -1. EXTRA ARMS This player may apply a +1 modifier when they attempt to pick up or catch the ball, or when they attempt to interfere with a pass. PREHENSILE TAIL When an active opposition player attempts to Dodge, Jump or Leap in order to vacate a square in which they are being Marked by this player, there is an additional -1 modifier applied to the active player's Agility test. Additionally, this player may apply a -+2 modifier to any attempts to interfere with a pass they make. Finally, this player ignores the If the opposition player is being Marked by more than one player with Cloud Burster skill. this Mutation, only one player may use Y 18