# Clean - Page 95

##### THE INJURYTABLE

Rather than the standard Injury table, Blood Bowl Sevens uses the following Injury table. This is a simplified version of the standard table that is both quick and easy to use:

BLOOD BOWL SEVENS INJURY TABLE

<table border="1" id="bkmrk-2d6-result-2-7-stunn" style="border-collapse: collapse; width: 100%; height: 174px;"><tbody><tr style="height: 29px;"><td class="align-center" style="width: 6.79012%; height: 29px;">2D6</td><td style="width: 93.2099%; height: 29px;">Result</td></tr><tr style="height: 29px;"><td class="align-center" style="width: 6.79012%; height: 29px;">2-7</td><td style="width: 93.2099%; height: 29px;">Stunned: The player immediately becomes Stunned, and is laid face-down on the pitch.</td></tr><tr style="height: 29px;"><td class="align-center" style="width: 6.79012%; height: 29px;">8-9</td><td style="width: 93.2099%; height: 29px;">KO'd: The player is immediately removed from play and placed in the Knocked-out box of their team dugout. At the end of each drive, there is a chance any Knocked-out players will recover.

</td></tr><tr style="height: 29px;"><td class="align-center" style="width: 6.79012%; height: 29px;">10</td><td style="width: 93.2099%; height: 29px;">Badly Hurt: The player misses the rest of this game, but suffers no long term effect.</td></tr><tr style="height: 29px;"><td class="align-center" style="width: 6.79012%; height: 29px;">11</td><td style="width: 93.2099%; height: 29px;">Seriously Hurt: The player misses the rest of this game, but will need more time to recuperate. In league play, the player is not available to play in the team's next game.

</td></tr><tr style="height: 29px;"><td class="align-center" style="width: 6.79012%; height: 29px;">12</td><td style="width: 93.2099%; height: 29px;">DEAD: This player is far too dead to play Blood Bowl! Dead players are dismissed from the team during Step 1 of the post-game sequence.</td></tr></tbody></table>

##### STUNTY PLAYERS

Players with the Stunty trait are more prone to breaking when hit! If an Injury roll is ever made against a player with the Stunty trait during a Blood BowI Sevens game, roll on this table instead:

BLOOD BOWL SEVENS STUNTY

<table border="1" id="bkmrk-2d6-result-2-6-stunn" style="border-collapse: collapse; width: 100%; height: 174px;"><tbody><tr style="height: 29px;"><td class="align-center" style="width: 6.79012%; height: 29px;">2D6</td><td style="width: 93.2099%; height: 29px;">Result</td></tr><tr style="height: 29px;"><td class="align-center" style="width: 6.79012%; height: 29px;">2-6</td><td style="width: 93.2099%; height: 29px;">Stunned: The player immediately becomes Stunned, and is laid face-down on the pitch.</td></tr><tr style="height: 29px;"><td class="align-center" style="width: 6.79012%; height: 29px;">7-8</td><td style="width: 93.2099%; height: 29px;">KO'd: The player is immediately removed from play and placed in the Knocked-out box of their team dugout. At the end of each drive, there is a chance any Knocked-out players will recover.

</td></tr><tr style="height: 29px;"><td class="align-center" style="width: 6.79012%; height: 29px;">9-10</td><td style="width: 93.2099%; height: 29px;">Badly Hurt: The player misses the rest of this game, but suffers no long term effect.</td></tr><tr style="height: 29px;"><td class="align-center" style="width: 6.79012%; height: 29px;">11</td><td style="width: 93.2099%; height: 29px;">Seriously Hurt: The player misses the rest of this game, but will need more time to recuperate. In league play, the player is not available to play in the team's next game.

</td></tr><tr style="height: 29px;"><td class="align-center" style="width: 6.79012%; height: 29px;">12</td><td style="width: 93.2099%; height: 29px;">DEAD: This player is far too dead to play Blood Bowl! Dead players are dismissed from the team during Step 1 of the post-game sequence.</td></tr></tbody></table>

##### APOTHECARIES

During a Blood Bowl Sevens game, a team may use an apothecary to 'patch-up' any player (including Journeymen and Mercenaries) that has been removed from play after being Knocked Out or after suffering a Badly Hurt, Seriously Hurt or DEAD result on the Injury table.

PATCHING-UP KNOCKED-OUT PLAYERS

An apothecary can be used immediately when a player becomes Knocked-out:

- If the player was on the pitch when they were Knocked-out, they are not removed from play. instead, they remain on the pitch and become Stunned.
- If the player was Knocked-out as a result of being pushed back into the crowd or landing in the crowd, place them directly into the Reserves box rather than the Knocked-out box.

PATCHING-UP CASUALTIES

An apothecary can be used when a player suffers a Badly Hurt, Seriously Hurt or DEAD result on the Injury table. Roll a D6:

- On a roll of 4+, the apothecary has been able to patch the player up and pump them full of painkillers. The player is removed from the Casualty box and placed in the Reserves box.
- On a roll of 1-3, the apothecary's vigorous efforts prove largely futile. The apothecary is unable to patch the player up - the original Injury table result stands.