Advanced Search
Search Results
56 total results found
Clean - Page 91
DRAFTING A BLOOD BOWL SEVENS TEAM Blood Bowl Sevens teams are drafted just like other Blood Bowl teams, using the same team rosters. However, there are a few key differences to be aware of: TEAM DRAFT BUDGET The Team Draft Budget is the amount of gold piece...
Clean - Page 92
PURCHASING TEAM RE-ROLLS Any team can purchase team re-rolls. These represent the time spent training and the team's ability to react in a split second to mistakes and tum them around, The cost reflects the time and effort different teams must invest to achie...
Clean - Page 93
PLAYING BLOOD BOWL SEVENS Setting up and playing a game Blood Bowl Sevens is just like setting up and playing regular Blood Bowl game. Coaches should follow the normal sequences tor the the pre-game, the start of drive, the end of a drive and the post-game, a...
Clean - Page 94
SET-UP As with regular games of Blood Bowl, both coaches place all of their available players on the pitch. If there are more than seven players available those not chosen to play the drive are placed in the Reserves box until the start of the next drive. A t...
Clean - Page 95
THE INJURYTABLE Rather than the standard Injury table, Blood Bowl Sevens uses the following Injury table. This is a simplified version of the standard table that is both quick and easy to use: BLOOD BOWL SEVENS INJURY TABLE 2D6 Result 2-7 Stunn...
Clean - Page 96
PLAYER ADVANCEMENT In Blood Bowl Sevens league play, players do not earn Star Player Points for their achievements. Instead, after every game, one player on your team will automatically gain new randomly selected Primary or Secondary skill. There are two ways...
Clean - Page 97
0-5 DESPERATE MEASURES 50,000 GOLD PIECES, AVAILABLE TO ANYTEAM Desperate Measures are a new type of Inducement unique to Blood Bowl Sevens. They represent not only the dirty tricks amateur teams are capable of, but the lengths to which a coach, the players,...
Page 74 - Skills
SKILL USElayers that are Slanding and have not lost theirTackle Zone can usetheit Skills or Traits at any time, not just during their own activation.P Players that are Prone of Stunned, or that have lost theirfor any reason, cannot use any Skills of Traits unl...
Blood Bowl Sevens Combined
BLOOD BOWL SEVENS Welcome to Blood Bowl Sevens, the fast and furious game of fantasy football. Blood Bowl is, by its very nature, a game that can take a couple of hours or more to play. For many coaches, real-world commitments, such as work and family, can me...
Clean - Page 74 - Skills
SKILLS The following pages feature the complete list of Skills and Traits available to players. Be they Skills a player starts with, or SkillsĀ gained during the course of a league, all players will have a degree of access to General, Agility, Strength and Pa...
Page 75
AGILITY SKILLS DEFENSIVE SAFE PAIR OF HANDS CATCH During your opponent's team turn f this player is Knocked Down or This player may re-rolla attempting a failed to catch turn), any (but not during your own team Placed Prone (but not t they Fall Agili...
Page 77
FRENZY PRO player performs Block action Every time this (on its own or as part of may attempt re-roll During their activation, this player STRIP BALL When this player targets a action), follow-up the Blitz target is they must back and IE they if dic...
Page 78
FOUL APPEARANCE When an opposition player declares a Block action targeting this player (on its own or as part of a Blitz action), or any Special action that targets this playet, their coach must first roll a D6, even if this player has lost if their T...
Page 79
PASSING SKILLS ACCURATE When this player performs a Quick Pass action or a Short Pass action, you may apply an additional +1 modifier to the Passing Ability test. CANNONEER When this player performs a Long Pass action or a Long Bomb Pass action, you m...
Clean - Page 75
AGILITY SKILLS CATCH This player may re-roll a failed Agility test when attempting to catch the ball. DEFENSIVE During your opponent's team turn (but not during your own team turn), any opposition players being Marked by this player cannot use the Guard sk...
Page 76
GENERAL SKILLS BLOCK When a Both Down result is applied during a Block action, this player may choose to ignore it and nol be Knocked Down, as described on page 67. DAUNTLESS When this player performs a Block action (on its own or as part ot a Blitz act...
Clean - Page 76
GENERAL SKILLS BLOCK When a Both Down result is applied during a Block action, this player may choose to ignore it and not be Knocked Down, as described on page 67. DAUNTLESS When this player performs a Block action (on its own or as part of a Blitz action...
Clean - Page 77
FRENZY* Every time this player performs a Block action (on its own or as part of a Blitz action), they must follow-up if the target is pushed back and if they are able. If the target is still Standing after being pushed back, and if this player was able to fo...