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Clean - Page 78
MUTATIONS BIG HAND This player may ignore any modifier(s) for being Marked or for Pouring Rain weather conditions when they attempt to pick up the ball. FOUL APPEARANCE* When an opposition player declares a Block action targeting this player (on its own or...
Clean - Page 79
PASSING SKILLS ACCURATE When this player performs a Quick Pass action or a Short Pass action, you may apply an additional +1 modifier to the Passing Ability test. CANNONEER When this player performs a Long Pass action or a Long Bomb Pass action, you may ap...
Page 80
STRENGTH SKILLS ARM BAR If an opposition player Falls Over as the result of failing their Agility test when attempting to Dodge, Jump of Leap out of a square in which they were being Marked by this player, you may apply a +1 modifier to either the Armo...
Clean - Page 80
STRENGTH SKILLS ARM BAR If an opposition player Falls Over as the result of failing their Agility test when attempting to Dodge, Jump of Leap out of a square in which they were being Marked by this player, you may apply a +1 modifier to either the Armour ro...
Page 81
TRAITSANIMAL SAVAGWhen this player IS activated, even if they are Prone oFhave last their Tackie Zone, immediately after declaringwill perform but before performing thethe action theyaction, roll a D6, applying a +2 modifier the dice rollifyou declared the pla...
Page 82
BALL& CHAIN When this player is activated, the only action they may cerform is a 'Ball & & Chain Move' Special action. There Is ne limit to how many players with this Trait may perform this Special action each team turn. would move from into either a team...
Page 83
BOMBARDIER if they are Standing, this player can pertorm # 'Throw When activated and Team-mate action, sO does not action is neither Pass action nor. Throw Bomb Special action. This Special prevent another player pertorming one of those actions during th...
Page 84
BONE HEAD* When this player is activated, even if they are Prone ot have lost their Tackle Zone, immediately after declaring the action they will perform but before pertorming the action, roll a D6; CHAINSAW* Instead of performing a Block action (on its ...
Clean - Page 85
HYPNOTIC GAZE During their activation, this player may perform a 'Hypnotic Gaze' Special action, There is no limil to how many players with this Trait may perform this Special action each team tumn. NO HANDS" This player is unable to take possession of t...
Page 86
REGENERATION After a Casualty roll has been made against this player, roll D6. on a roll of 4+, the Casualty roll is discarded without effect and the player 6 placed the Reserves in box rather than the Casualty box of their team dugout. On a roll of 1-3,...
Page 87
SWARMING THROW TEAM- MATE During each Start of Drive sequence aftet Step 2 but ths player also has a Strength characteristi of. 5or before Step 3, you may remove D3 players with this Tralt ore, thay may perform a Throw Tearn-mate action, as from the Rese...
Clean - Page 81
TRAITS ANIMAL SAVAGERY* When this player IS activated, even if they are Prone or have last their Tackle Zone, immediately after declaring the action they will perform but before performing the action, roll a D6, applying a +2 modifier the dice roll if you de...
Clean - Page 82
BALL& CHAIN* When this player is activated, the only action they may perform is a 'Ball & & Chain Move' Special action. There Is no limit to how many players with this Trait may perform this Special action each team turn. When this player performs this Speci...
Clean - Page 83
Clean - Page 83
BOMBARDIER When activated and if they are Standing, this player can perform a 'Throw Bomb' Special action, This Special action is neither a Pass action nor a a Throw Team-mate action, so does not prevent another player performing one of those actions during t...
Clean - Page 84
BONE HEAD* When this player is activated, even if they are Prone or have lost their Tackle Zone, immediately after declaring the action they will perform but before performing the action, roll a D6: On a roll of of 1, this player forgets what they are do...
Sets to Buy
Squads to Build
A "standard" squad for my army will consist of 10 figures: 1 Squad Leader 2 Heavy weapon troopers 2 Specialist Trooper 5 Standard Troopers 501st