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Clean - Page 95

THE INJURYTABLE

APOTHECARIES

Rather than the standard Injury table, Blood Bowl Sevens

Usesuses the following Injury table. This is a simplified version

uring a Blood Bowl Sevens game, a team may

of the standard table that is both quick and easy to user

use an apothecary to patch-up" any player

(including Journeymen and Mercenaries) that hasuse:

BLOOD BOWL SEVENS INJURY TABLE

been

remnovedtromplay2D6 afterResult being KnockedOut or after

suffering a Badly Hurt, Seriousty Hurt Of DEAD result on

2D6 RESULT

the Injury table,

2-7 Stunned: The player immediately becomes

Stunned, and is laid face-down on the pitch.

8-9

8-9

Ko':KO'd: The player is immediately removed from

play and placed in the Knocked-out box of their

team dugout. At the end of each drive, there is a

chance any Knocked-out players will recover.

10

adly

Badly Hurt: The player misses the rest of this

game, but suffers no long term effect.

11

Seriously Hurt: The player misses the rest of

this game, but will need more time to recuperate.

In league play, the player is not available to play

in the team's next gamegame.

12

EAD:

DEAD: This player is far too dead to play Blood

Bowl! Dead players are dismissed from the team

during Step 1 of the post-game sequencesequence.

STUNTY PLAYERS

Players with the Stunty trait are more prone to breaking when hit! If an Injury roll is ever made against a player with the Stunty trait during a Blood BowI Sevens game, roll on this table instead:

BLOOD BOWL SEVENS STUNTY

2D6 Result 2-6 Stunned: The player immediately becomes Stunned, and is laid face-down on the pitch. 7-8

KO'd: The player is immediately removed from play and placed in the Knocked-out box of their team dugout. At the end of each drive, there is a chance any Knocked-out players will recover.

9-10 Badly Hurt: The player misses the rest of this game, but suffers no long term effect. 11

Seriously Hurt: The player misses the rest of this game, but will need more time to recuperate. In league play, the player is not available to play in the team's next game.

12 DEAD: This player is far too dead to play Blood Bowl! Dead players are dismissed from the team during Step 1 of the post-game sequence.
APOTHECARIES

During a Blood Bowl Sevens game, a team may use an apothecary to 'patch-up' any player (including Journeymen and Mercenaries) that has been removed from play after being Knocked Out or after suffering a Badly Hurt, Seriously Hurt or DEAD result on the Injury table.

PATCHING-UP KNOCKED-OUT PLAYERS

An apothecary can be used immediately when a player

becomes Knocked-out:

    If the player was on the pitch when they werewere 

    Knocked-out, they are not removed from play. instead,

    they remain on the pitch and become Stunned.

    If the player was Knocked-out as a result of being

    pushed back into the crowd or landing in the crowd,

    place them directly into the Reserves box rather than

    the Knocked-out box.

    PATCHING-UP CASUALTIES

    An apothecary can be used when a player suffers a Badly

    Hurt, Seriously Hurt or DEAD result on the Injury table.

    Roll a D6:

    STUNTY

    PLAYERS

    Players with the Stunty trait are more prone to

    breaking when hit! If an Injury roll is ever made

    against a player with the Stunty trait during a Blood

    BowI Sevens game, roll on this table instead:

    On a roll of 4t,4+, the apothecary has been able to

    patch the player up and pump them full of painkillers.

    The player is removed from the Casualty box and

    placed in the Reserves box.

    On a roll of 1-3, the apothecary's vigorous efforts

    prove largely futile. The apothecary is unable to patch

    the player up - the original Injury table result stands.

    BLOOD BOWL SEVENS STUNTY

    INJURY TABLE

    2D6 RESULT

    2-6

    Stunned: The player immediately becomes

    Stunned, and is laid face-down on the pitch.

    7-8

    KO'd: The player is immediately removed

    from play and placed in the Knocked-out

    box of their team dugout. At the end of each

    drive, there is a chance any Knocked-out

    players will recover.

    9-10 Badly Hurt: The player misses the rest of

    this game, but suffers no long term effect

    11 Seriously Hurt: The player misses the rest

    of this game, but will need more time to

    recuperate. In league play, the player is not

    available to play in the team's next game.

    DEAD: This player is far too dead to play

    12

    Blood BowI! Dead players are dismissed

    from the team during Step 1 of the post-

    game sequence