Clean - Page 95
THE INJURYTABLE
APOTHECARIES
Rather than the standard Injury table, Blood Bowl Sevens
Usesuses the following Injury table. This is a simplified version
uring a Blood Bowl Sevens game, a team may
of the standard table that is both quick and easy to user
use an apothecary to patch-up" any player
(including Journeymen and Mercenaries) that hasuse:
BLOOD BOWL SEVENS INJURY TABLE
been
suffering a Badly Hurt, Seriousty Hurt Of DEAD result on
2D6 RESULT
the Injury table,
Stunned, and is laid face-down on the pitch.
8-98-9
Ko':KO'd: The player is immediately removed from
play and placed in the Knocked-out box of their
team dugout. At the end of each drive, there is a
chance any Knocked-out players will recover.
10adly
game, but suffers no long term effect.
11Seriously Hurt: The player misses the rest of
this game, but will need more time to recuperate.
In league play, the player is not available to play
in the team's next gamegame.
EAD:
Bowl! Dead players are dismissed from the team
during Step 1 of the post-game sequencesequence.
STUNTY PLAYERS
Players with the Stunty trait are more prone to breaking when hit! If an Injury roll is ever made against a player with the Stunty trait during a Blood BowI Sevens game, roll on this table instead:
BLOOD BOWL SEVENS STUNTY
KO'd: The player is immediately removed from play and placed in the Knocked-out box of their team dugout. At the end of each drive, there is a chance any Knocked-out players will recover.
9-10 Badly Hurt: The player misses the rest of this game, but suffers no long term effect. 11Seriously Hurt: The player misses the rest of this game, but will need more time to recuperate. In league play, the player is not available to play in the team's next game.
12 DEAD: This player is far too dead to play Blood Bowl! Dead players are dismissed from the team during Step 1 of the post-game sequence.APOTHECARIES
During a Blood Bowl Sevens game, a team may use an apothecary to 'patch-up' any player (including Journeymen and Mercenaries) that has been removed from play after being Knocked Out or after suffering a Badly Hurt, Seriously Hurt or DEAD result on the Injury table.
PATCHING-UP KNOCKED-OUT PLAYERS
An apothecary can be used immediately when a player
becomes Knocked-out:
Knocked-out, they are not removed from play. instead,
they remain on the pitch and become Stunned.
If the player was Knocked-out as a result of beingpushed back into the crowd or landing in the crowd,
place them directly into the Reserves box rather than
the Knocked-out box.
PATCHING-UP CASUALTIES
An apothecary can be used when a player suffers a Badly
Hurt, Seriously Hurt or DEAD result on the Injury table.
Roll a D6:
STUNTY
Players with the Stunty trait are more prone to
breaking when hit! If an Injury roll is ever made
against a player with the Stunty trait during a Blood
BowI Sevens game, roll on this table instead:
patch the player up and pump them full of painkillers.
The player is removed from the Casualty box and
placed in the Reserves box.
On a roll of 1-3, the apothecary's vigorous effortsprove largely futile. The apothecary is unable to patch
the player up - the original Injury table result stands.
BLOOD BOWL SEVENS STUNTY
INJURY TABLE
2D6 RESULT
2-6
Stunned: The player immediately becomes
Stunned, and is laid face-down on the pitch.
7-8
KO'd: The player is immediately removed
from play and placed in the Knocked-out
box of their team dugout. At the end of each
drive, there is a chance any Knocked-out
players will recover.
9-10 Badly Hurt: The player misses the rest of
this game, but suffers no long term effect
11 Seriously Hurt: The player misses the rest
of this game, but will need more time to
recuperate. In league play, the player is not
available to play in the team's next game.
DEAD: This player is far too dead to play
12
Blood BowI! Dead players are dismissed
from the team during Step 1 of the post-
game sequence