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Clean - Page 94

SET-UP

As with regular games of Blood Bowl, both coaches place all of their available players on the pitch. If there are more than seven players available those not chosen to play the drive are placed in the Reserves box until the start of the next drive. A team may not set up more than seven players at the start of a drive.

The kicking team sets up first, followed by the receiving team, as follows:

    Both teams set up up fully within the area between their own End Zone and their own Line of Scrimmage. Neither team may set up any players in the area between the two Lines of Scrimmage. Each team can set up a maximum of one player in each Wide Zone. In other words, each team can set up two players in Wide Zones, providing they are split equally with one player per Wide Zone. A team must set up a minimum of three players in. squares within the Centre Field, directly adjacent to their Line of Scrimmage.

    Note that should a team find itself reduced to only three players or fewer, it may concede without penalty before setting up, as described in the Blood Bowl rulebook. Should you wish to play on, the available player should be set up on the Line of Scrimmage, as described above.

    THE KICK-OFF EVENT

    SET-UP

    As

    with the Prayers to Nuffle table, the Kick-off Event table used for for Blood

    As with the Prayers to Nufle table, the

    As with regular games of Blood

    Bowl Sevens differs slightly from the standard Kick-off Event table:

    Bowl, both coaches place all ot thei

    available players on the pitch. If there

    100D BOWL SEVENS KICK-OFF EVENT TABLE

    are

    morethanseven2D6 playersResult avallble,

    those

    not2 chosen to play the drive are 2D6 RESULT

    placed in the Reserves box until the

    Get the Ref: Each team gains a free Bribe Inducernent,Inducement,

    This Inducement must be used before the end of the garnegame or it is lost,

    lost.

    start

    ofthe3 next drive. A team may

    Time-out: lfIf the kicking team's turn marker is on turn 4, 5 or 6

    If

    not set up more than seven players

    for the half, both coaches move their turn marker back one space.

    at the start ot a drive.

    a

    Otherwise, both coaches move their turn marker forward one space.

    4 Solid Defence: D3-+ D3+1 Open players on the kicking teamnteam may be

    The Aicking team sets up first,

    removed and set up again in different locations, following all of the

    followved by the receiving team ,

    usual set-up rules.

    as

    follows:

    5 High Kick: One Open player on the receiving team may be moved

    any number of squares, regardless of their MA, and placed in the

    of

    Both teams set up up fully within the

    same square the ball will land in.

    area

    betweentheir6 own End Zone

    Cheering Fans: Both coaches roll a D6 and add the number of

    and their own Line of Scrimmage

    cheerleaders on their Team Draft list. The coach with the highest

    Neither team may set up any

    total may immediately roll once on the Prayers to Nuffle table.

    players in the area between the

    In the case of a tie, neither coach rolls on the Prayers to Nuffle table.

    two Lines of Scrimmage.

    Each team can set up a maximum

    Note that if you roll a result that is curentlycurrently in effect, you must

    ofre-roll one player in each Wide Zone.

    re-rollit.it. However, if you roll a result that has been rolled previously

    In other words, each team can

    but has since expired, there is no need to re-roll it.

    set

    uptwo7 players in Wide Zones,

    Brilliant Coaching: Both coaches roll a D6 and add the number

    providing they are split equally

    of assistant coaches on their Team Draft list. The coach with the

    with one player per Wide Zone.

    highest total gains one extra team re-roll for the drive ahead.

    A team must set up a minimum

    If this team re-roll is not used before the end of this drive, it is lost.

    of three players in. squares within

    In the case of a tie, neither coach gains an extra team re-roll.

    the

    CentreField,8 directly adjacent

    Changing Weather: Make a new roll on the Weather table and

    8

    apply that result. If the weather conditions are Perfect Conditions'

    to their Line of Scrimmage.

    as a result of this roll, the ball will scatter before landing.

    Note

    thatshould9 a team find

    Quick Snap: D3+1 Open players on the receiving team may

    itself reduced to only three players or

    immediately move one square in any direction.

    fewer,

    itmay10 concede without penalty 1

    Blitz: D3+1 Open players on the kicking team may immediately

    activate to perform a Move action. One may perform a Blitz action and

    before setting up, as described in the

    Blood Bowl rulebook. Should you

    one may perform a Throw Team-mate action. If a player Falls Over or

    wish to play on, the available player

    is Knocked Down, no further players can be activated and the Blitz

    should be set up on the Line of

    ends immediately.

    Scrimmage,

    as describedabove.11

    ficious

    Officious Ref: Both coaches roll a D6 and add their Fan Factor

    to the result. The coach that rolls the lowest randomly selects

    one of their players from among those on the pitch. In the case

    of a tie, both coaches randomly select a player. Rol a D6 for the

    selected player(s). On a roll of 2+, the player and the referee argue

    and come to blows. The player is Placed Prone and becomes Stunned.

    On a roll of 1 however, the player is immediately Sent-off.

    12

    tch Invasion: Both coaches roll a D6 and add their Fan Factor

    to the result. The coach that rolls the lowest randomly selects D3

    one

    of their players from among those on the pitch. In the case of a tie,

    both coaches randomly select a

    player. Roll a D6 for the selected player(s). On a roll of 2+, the player and the referee argue and come to blows. The player is Placed Prone and becomes Stunned. On a roll of 1 however, the player is immediately Sent-off.

    12 Pitch Invasion: Both coaches roll a D6 and add their Fan Factor to the result. The coach that rolls the lowest randomly selects D3 of their players from among those on the pitch. In the case of a tie, both coaches randomly select D3 of their players ftromfrom among those

    on the pitch. All of the randomly selected players are Placed Prone

    and become Stunned