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Clean - Page 84

BONE HEAD*

When this player is activated, even if they are Prone ot

or

have lost their Tackle Zone, immediately after declaring

the action they will perform but before pertormingperforming the

action, roll a D6;D6:

CHAINSAW*

Instead of performing a Block action (on its own or

as part of a Blitz action), this player may perform a

Chainsaw Attack Special action, Exactly as described for

a Block action, nominate a single Standing player to be

the target of the Chainsaw Attack Special action. There is

no limit to how many players with this Trait may perform

this Special action each teamn turn.

On a roll of of 1, this player forgets what they are doing

and theittheir activation ends immediately. Additionally,

this player loses theittheir Tackle Zone until they are next activated.

next

activated

On a roll of 2+, this player continues their activation

as normal and completes their declared action.

If you declared that this player would perform an action which can only be performed once per team turn and this player's activation ended before the action could be completed, the action is considered to have been performed and no other player on your team may perform the same action this team turn.

CHAINSAW*

Instead of performing a Block action (on its own or as part of a Blitz action), this player may perform a Chainsaw Attack Special action, Exactly as described for a Block action, nominate a single Standing player to be the target of the Chainsaw Attack Special action. There is no limit to how many players with this Trait may perform this Special action each team turn.

To perform a Chainsaw Attack Special action, roll a D6.D6:

    On a roll of 2-+2+, the nominated target is hit by

    a Chainsaw!

    On a roll of 1, the Chainsaw will violently 'kick-back

    and hit the player wielding it.

    In either case, an Armour roll is made against the

    player hit by the Chainsaw, adding +3 to the result.

    If the armour of the player hit is broken, they become

    Prone and an Injury roll is made agal instagainst them. This

    Injury roll cannot be modified in any way.

    If the armour of the player hit is not broken, this Trait

    has no effect.

    If you declared that this player would perform an

    action which can only be performed once per team turn

    and this player's activation ended before the action could

    be completed, the action is considered to have been

    performed and no other player on your team may perform

    the same action this team turn.

    This player can only use the Chainsaw once per

    turn (i.e., a Chainsaw cannot be used with Frenzy or

    Multiple Block) and if used as part of a Blitz action, this

    player cannot continue moving after using it.

    If this player Falls Over or is Knocked Down, the

    opposing coach may add 4++3 to the Armour roll made

    against the player.

    If an opposition player performs a Block action targeting

    this player and a Player Down! or a POW! result

    applied, +3 is added to the Armour roll. If a Both

    Down result is applied, +3 is added to both

    Armour rolls

    Orolls.

    Finally, this player may use their Chainsaw

    when they perform a Foul action. Roll a D6 for

    kick-back as described above. Once again, an

    Armour rollisroll is made against the player hit by the

    Chainsaw, adding +3 to the score.

    DECAY*

    If this player suffers a Casualty

    result on the Injury table, there is

    a +1 modifier applied to all rolls

    made against this player on the

    Casualty table

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