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Clean - Page 82

BALL& CHAINCHAIN*

When this player is activated, the only action they may

cerformperform is a 'Ball & & Chain Move' Special action. There Is

neno limit to how many players with this Trait may perform

this Special action each team turn.

would move from into either a team, square they that is must peror

this player

by Standing player

against that player, following the normal

a rules, Block but action with the

following exceptions:

A Ball & Chain player ignores the Foul Appearance skill

A Ball Chain player must follow-up if they push- back

another player.

When this player performs this Special action:

    Place the Throw-in template over the player, facing

    towards either End Zone or either sideline as

    you wish.

    Roll a D6 and move the player one square in the

    direction indicated.

    A player with a Ball & Chain automatically passes any

    Agility tests they may be required to make in order to

    Dodge, regardless of any modifiers.

    If this movement takes the player off the pitch, they

    risk Injury by the Crowd

    Crowd.

    If this movement takes the player into a square in

    which the ball is placed, the player is considered to

    have moved involuntarily. Therefore, they may not

    attempt to pick the ball up and the ball will bounce.

    Repeat this process for each square the player moves.

    If this player would move from into a square that is occupied by a Standing player from either a team, they must perform a Block action against that player, following the normal rules, but with the following exceptions:

      A Ball & Chain player ignores the Foul Appearance skill A Ball Chain player must follow-up if they push-back another player.

      If this player moves into a square that is ocupied

      occupied

      by a Prone or Stunned player from either team, for any

      reason, that player is immediately pushed back and an

      Armour roll is made against them.

      This player may Rush. Declare that the player will Rush

      before placing the Throw-in template and rolling the D6

      to determine direction:

        If this player Rushes into an unoccupied square, move

        them as normal and roll a D6:


        -

        On a roll of 2+, this player moves without mishap.


        -

        On a roll of 1 (before or after modification), the

        player Falls Over.

        If this player Rushes into a square that is occupied by

        a standing player from either team, roll a D6:


        -

        On a roll of 2+, this player moves without mishap

        and will perform a Block action against the player

        occupying the square as described previously.


        -

        On a roll of 1 (before or after modification), the

        player occupying the square is pushed back and

        this player will Fall Over after moving into the

        vacated square

        square.

        Repeat this process for each square the

        player moves.

        If this player ever Falls Over, is Knocked Down or s

        is

        Placed Prone, an Injury roll is immediately made against

        them (no Armour rollisroll is required), treating a Stunned

        result as a KO'd result.

        A player with this Trait cannot also have

        the Diving Tackle, Frenzy, Grab,

        Leap, Multiple Block, On the Ball

        or Shadowing skils.skills.