Clean - Page 81
TRAITS
ANIMAL SAVAG
SAVAGERY*
When this player IS activated, even if they are Prone oF
or have last their TackieTackle Zone, immediately after declaring
the action they will perform but before performing thethe action they
action, roll a D6, applying a +2 modifier the dice rollifyou if you declared the player would perform a Block or Blitz
action (or a Special action granted by a Skill or Trait that
can be performed instead of a Block action):
- lf this player is not currently adjacent to any Standing team-mates, this player's activation ends immediately. Additionally, this player loses their Tackle Zone until they are next activated. On a roll 4+, this player continues their activation as normal and completes their declared action.
If you declared that this player would perform an action which can only be performed once per team turn and this player's activation ended before the action could be completed the action is considered to have been performed and no other player on your team may perform the same action this team turn.
ANIMOSITY (X)Y
*
This player is jealous of and dislikes certain other players
on their team, as shown in brackets after the namnename of
the Skill on this player's profile. This may be defined by
position or race. For example, a Skaven Thrower on an
Underworld Denizens team has Animosity (Underworld
Goblin Linemen), meaning they suffer Animosity towards
any Underworld Goblin Linemen players on their team.
Whereas a Skaven Renegade on a Chaos Renegade team
has Animosity (all team-mates), meaning they suffer
Animosity towards all of their team-mates equally.On
When this player wishes to perform a Hand-offcurrently adjacent to this player is immediately
action to a team-mate of the type listed, or attempts toKnocked Down by this player. This does not cause
perform a Pass action and the target square is occupieda Turnover unless the Knocked Down player was in
by a team-mate of the type listed, this player may refusepossession of the ball. After making an Armour rol I tto do so. Roll a D6. On a rollofroll of 1, this player refuses to(and possible Injury roll) against the Knocked Down
perform the action and their activation comes to an end.player, this player may continue their activation and A nimosityAnimosity does not extend to Mercenaries or Star Players.complete
ALWAYS HUNGRY*
if
If player has any applicable Skills, the coach
this player wishes to perform a Throw Team-mateof the opposing team may use them when making
action, roll a D6 after they have finished moving, butan Armour roll (and possible Injury roll) against the
before they throw their team-mate. On a roll of 2+Knocked Down player.
continue with the throw as normal. On a roll of 1,lf this player is not currently adjacent to any
this player will attempt to eat their team-mate. RollStanding team-mates, this player's activation ends
another D6:immediately.
On a roll of 1, the team-
is immediately removed from the Team
attempts can be made. If the team-mate was in
possession of the ball, it will bounce from the square
this player occupies.
On a roll of 2+, the team-mate squirms free and the
Throw Team-mate action is automatically fumbled, as
described on page 53.