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Clean - Page 81

TRAITS

ANIMAL SAVAG
SAVAGERY*

When this player IS activated, even if they are Prone oF
or have last their TackieTackle Zone, immediately after declaring
 the action they will perform but before performing the
the action they
action, roll a D6, applying a +2 modifier the dice roll
ifyou if you declared the player would perform a Block or Blitz
 action (or a Special action granted by a Skill or Trait that
 can be performed instead of a Block action):

    On a roll of 1-3, this player lashes out at their team-mates:
    ANIMOSiTY- One Standing team-mate of your choice that is currently adjacent to this player is immediately Knocked Down by this player. This does not cause a Turnover unless the Knocked Down player was in possession of the ball. After making an Armour roll (and possible Injury roll) against the Knocked Down player, this player may continue their activation and complete their declared action if able. Note that, if this player has any applicable Skills, the coach of the opposing team may use them when making an Armour roll (and possible Injury roll) against the Knocked Down player.
    - lf this player is not currently adjacent to any Standing team-mates, this player's activation ends immediately. Additionally, this player loses their Tackle Zone until they are next activated. On a roll 4+, this player continues their activation as normal and completes their declared action.

    If you declared that this player would perform an action which can only be performed once per team turn and this player's activation ended before the action could be completed the action is considered to have been performed and no other player on your team may perform the same action this team turn.

    ANIMOSITY (X)Y
    *

    This player is jealous of and dislikes certain other players
     on their team, as shown in brackets after the namnename of
     the Skill on this player's profile. This may be defined by
     position or race. For example, a Skaven Thrower on an
     Underworld Denizens team has Animosity (Underworld
     Goblin Linemen), meaning they suffer Animosity towards
     any Underworld Goblin Linemen players on their team.
     Whereas a Skaven Renegade on a Chaos Renegade team
     has Animosity (all team-mates), meaning they suffer
     Animosity towards all of their team-mates equally.
    On

    a roll of 1-3, this player lashes out at their
    team-mates:
    One Standing team-mate of your choice that is

    When this player wishes to perform a Hand-off
    currently adjacent to this player is immediately
    action to a team-mate of the type listed, or attempts to
    Knocked Down by this player. This does not cause
    perform a Pass action and the target square is occupied
    a Turnover unless the Knocked Down player was in
    by a team-mate of the type listed, this player may refuse
    possession of the ball. After making an Armour rol I tto do so. Roll a D6. On a rollofroll of 1, this player refuses to
    (and possible Injury roll) against the Knocked Down
    perform the action and their activation comes to an end.
    player, this player may continue their activation and A nimosityAnimosity does not extend to Mercenaries or Star Players.
    complete

    their declared action if able. Note that,
    ALWAYS HUNGRY*
    if
    this

    If player has any applicable Skills, the coach
    this player wishes to perform a Throw Team-mate
    of the opposing team may use them when making
    action, roll a D6 after they have finished moving, but
    an Armour roll (and possible Injury roll) against the
    before they throw their team-mate. On a roll of 2+
    Knocked Down player.
    continue with the throw as normal. On a roll of 1,
    lf this player is not currently adjacent to any
    this player will attempt to eat their team-mate. Roll
    Standing team-mates, this player's activation ends
    another D6:
    immediately.

    Additionally,
    this player loses their
    Tackle Zone until they are next activated.
    On a roll of 1, the team- -mate has been eaten and
    On a roll 8 4+, this player continues their activation
    is immediately removed from the Team Draft|Draft list.
    as normal and completes their declared action.
    NONo apothecary can save them and no Regeneration
     attempts can be made. If the team-mate was in
     possession of the ball, it will bounce from the square
     this player occupies.
    On a roll of 2+, the team-mate squirms free and the
     Throw Team-mate action is automatically fumbled, as
     described on page 53.
    If you declared

     

    that this player would perform an
    action which can only be performed once per team turn
    and this player's activation ended before the action could
    be completed the action iS considered to have been
    performed and no other player on your team may perform
    the same action this teamn turn.