Clean - Page 78
MUTATIONS
BIG HAND
This player may ignore any modifier(s) for being Marked or for Pouring Rain weather conditions when they attempt to pick up the ball.
FOUL APPEARANCEAPPEARANCE*
When an opposition player declares a
Block action targeting this player (on
its own or as part of a Blitz action),
or any Special action that targets
this playet,player, their coach must first roll
a D6, even if this player has lost
if
lost their Tackle Zone. On a roll of 1, the
player cannot perform the declared
action and the action is wasted.
TENTACLES
This player can use this Skill
when an opposition player they are when
Marking, voluntarily moves out of a
a square within this player's Tackie
Zone, Roll a D6, adding the ST
of this player to the roll and then
subtracting the ST of the opposition
player. If the result is 6 or higher,
or if the roll is a natural 6, the
opposition player is held firnlyin
in place and their movement comes to
an end. If, however, the resuitisresult is 5 or
lower, or if the roll is a natural 1, this
Skill has no further effect.
MUTATIONS
BIG HAND
ThisA player may ignoreuse this Skill any
modifier(s)number forof times per turn, during either team's turn. If an opposition player is being Marked otby formore than one player with this Skill, only one player may use it.
Pouring Rain weather conditions
when they attempt to pick up
the ball.
CLAWS
When you make an Armour roll
against an oppasitionopposition player that
was AnaekedKnocked Down as the result
of a Block action performed by this
playet,player, a roll of 8+ before applying
any modifiers will break their
arout,armour, regardiessregardless of their actual
Armour Value.
HORNS
When this player performs a Block
action as part of a Blitz action (but
not on its own), you may apply a
+1 modifier to this player's Strength
characteristic. This modifier is
applied before counting assists,
before applying any other Strength
modifiers and before using any other
SkilsSkills or Traits.
A player may use this Skill any
number of times per turn, during
either team's turn. If an opposition
player is being Marked by more than
one player with this Skill, only one
player may use it.
DISTURBING PRESENCEPRESENCE*
When an opposition player performs
either a Pass action, a Throw
Team-mate action or a Throw Bomb
IRON HARD SKIN
Special action, or attempts to either
The Claws skill cannot be used
interfere with a pass or to catch the
when making an Armour roll against
ball, they must apply a -1 modifier to
this player.
the test for each player on your team
with this SkilSkill that ISis within three
MONSTROUS MOUTH
squares of them, even if the player with this Skill is Prone, Stunned or has lost their Tackle Zone.
IRON HARD SKIN
The Claws skill cannot be used when making an Armour roll against this player.
MONSTROUS MOUTH
This player may re-roll any failed
with this Skill is Prone, Stunned o r
attempt to catch the ball. In addition,
has lost their Tackle Zone.
the Strip Ball skil skill cannot be used
against this player.
TWO HEADS
This player may apply a +1 modifier
to the Agility test when they attempt
to Dodge
VERY LONG LEGS
This player may reduce any negative
modifier applied to the Agility test
when they attempt to Jump over a
Prone or Stunned playerplayer (or to Leap
over an empty square or a square
occupied by a Standing player,
if this player has the Leap skill)
by l, to a minimum of -1.
EXTRA ARMS
This player may apply a +1 modifier
when they attempt to pick up or
catch the ball, or when they attempt
to interfere with a pass.
PREHENSILE TAIL
When an active opposition player
attempts to Dodge, Jump or Leap
in order to vacate a square in which
they are being Marked by this player,
there is an additional -1 modifier
applied to the active player's
Agility test.
Additionally, this player may
may apply a -+2 modifier to any attempts
to interfere with a pass they make.
Finally, this player ignores the Cloud Burster skill.
EXTRA ARMS
This player may apply a +1 modifier when they attempt to pick up or catch the ball, or when they attempt to interfere with a pass.
PREHENSILE TAIL
When an active opposition player attempts to Dodge, Jump or Leap in order to vacate a square in which they are being Marked by this player, there is an additional -1 modifier applied to the active player's Agility test.
If the opposition player is being
Marked by more than one player with
Cloud Burster skill.
this Mutation, only one player may use it.
use
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