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Clean - Page 74 - Skills

SKILLS

The following pages feature the complete list of Skills and Traits available to players. Be they Skills a player starts with, or Skills  gained during the course of a league, all players will have a degree of access to General, Agility, Strength and Passing skills, and many will have access to Mutations. Traits are more unique, the result of a player's nature rather than something they can learn.

SKILL USE

Players that are standing and have not lost their Tackle Zone can use their Skills or Traits at any time, not just during their own activation. Players that are Prone of Stunned, or that have lost their Tackle Zone for any reason, cannot use any Skills of Traits unless otherwise stated in the Skill or Trait description:

  • You can choose to use a Skill or or Trait that modifies a dice roll after the dice roll has been made.
  • All bonuses and/or modifiers from Skills or Traits can be combined.
  • Unless the description states other wise, a Skill or Trait can be used by more than one player per team turn.
  • Unless the description states otherwise, a Skill or Trait can be used multiple times during each team turn.
  • Unless Skill or Trait is marked with an asterisk (*), its use is not compulsory (i.e., you do not have to use that Skill or Trait if you do not wish to). However, the use of a Skill or Trait marked with an asterixis is compulsory.
SKILL CATEGORIES

Random Selection

1st D6 2nd D6 Agility General Mutations Passing Strength

1-3

1  Catch  Block  Big Hand  Accurate  Arm Bar
2  Diving Catch  Dauntless  Claws  Cannoneer  
 Brawler 3  Diving Tackle  Dirty Player (+1)  Disturbing Presence*  Cloud Burster  Break  Tackle 4  Dodge  Fend  Extra Arms  Dump-off    Grab 5  Defensive  Frenzy*  Foul Appearance*  Fumblerooskie    Guard 6  Jump Up  Kick  Horns  Hail Mary Pass    Juggemaut 4-6 1  Leap  Pro  Iron Hard Skin  Leader  Mighty Blow (+1) 2  Safe Pair of Hands  Shadowing  Monstrous Mouth  Nerves of Steel  Multiple  Block 3  Sidestep  Strip Ball  Prehensile Tail  On the Ball  Pile  Driver 4  Sneaky Git  Sure Hands  Tentacles  Pass  Stand  Firm 5  Sprint  Tackle  Two Heads  Running Pass  Strong  Am 6  Sure Feet  Wrestle  Very Long Legs  Safe Pass  Thick  Skull


Agility
Catch
Diving 

Catch
Diving
Tackle
General
Block
Dauntless
DirtyPlayer(+1)
Mutations
BigTRAITS Hand
Claws
Disturbing
Presence*
Extra Arms
FoulAppearance*
Horns
iron Hard Skin
Monstrous Mouth
Prehensile Tail
Tentacles
Two Heads
Very Long Legs
Passing
Accurate
Cannoneer
Cloud Burster
Strength
Arm Bar
Brawler
Break Tackle
1-3
Dodge
Defensive
Jump Up
Leap
Safe Pair of Hands
Sidestep
Sneaky Git
Sprint
Sure Feet
Fend
Frenzy*
Kick
Pro
Shadowing
Strip Ball
Sure Hands
Tackle
Wrestle
Dump-off
Fumblerooskie
Hail Mary Pass
Leader
Nerves of Steel
On the Ball
Pass
Running Pass
Safe Pass
Grab
Guard
Juggemaut
Mighty Blow (+1)
Multiple Block
Pile Driver
Stand Fimm
Strong Am
Thick Skull
6
2
3
4-6
TRAITS
Animal Savagery*
Decay* Projectile Vomit Swarming Animosity"
Hypnotic Gaze Really Stupid* Swoop Always Hungry*
Kick Team-mate Regeneration Take Root* Ball & Chain*
Bombardier
Bone Head*
Chainsaw*
6
Decay*
Hypnotic Gaze
Kick Team-mate
Loner (X+)*
Right Stuff* Titchy* Bombardier No Hands*
Secret Weapon* Timmm-ber! Bone Head* Plague Ridden
Pogo Stick
ProjectileStab Vomit
Really Stupid*
Regeneration
Right Stuff*
Secret Weapon*
Stab
Stunty*
Swarming
Swoop
Take Root*
Titchy*
Timmm-ber
Throw Team-mate
Chainsaw* Pogo Stick Stunty* Unchannelled FIFury*