Clean - Page 74 - Skills
SKILLS
The following pages feature the complete list of Skills and Traits available to players. Be they Skills a player starts with, or Skills gained during the course of a league, all players will have a degree of access to General, Agility, Strength and Passing skills, and many will have access to Mutations. Traits are more unique, the result of a player's nature rather than something they can learn.
SKILL USE
layers
Players that are Slandingstanding and have not lost their
Tackle Zone can usetheit their Skills or Traits at any time, not just during their own activation.P Players that are Prone of Stunned, or that have lost their
Tackle Zone for any reason, cannot use any Skills of Traits unless otherwise stated Tackle Zoneolated in the
Skill or Trait description:SKILLShe
You can choose to use a Skill or or Trait that
modifies a
dice roll after the dice roll has been
made. All bonuses and/or modifiers from Skills or Traits can be combined.
Unless the description states other wise, a Skill or Trait can be used
more than one player per team
turn. Unless the description states otherwise, a Skill or Trait can be used
multiple times during each team turn.
Unless Skill or Trait
compulsory (i.e., you do not have to use that Skill or Trait if you do
not wish to). However, the use of a Skill or Trait marked with an
asterixis is compulsory.
SKILL CATEGORIES
Random SelectionlstD6
1-3
1 2 3 4 5 6 4-6 1 2 3 4 5 6
Agility
Catch
Diving Catch
Diving Tackle
General
Block
Dauntless
Dirty Player (+1)
Mutations
Big Hand
Claws
Disturbing
Presence*
Extra Arms
Foul Appearance*
Horns
iron Hard Skin
Monstrous Mouth
Prehensile Tail
Tentacles
Two Heads
Very Long Legs
Passing
Accurate
Cannoneer
Cloud Burster
Strength
Arm Bar
Brawler
Break Tackle
1-3
Dodge
Defensive
Jump Up
Leap
Safe Pair of Hands
Sidestep
Sneaky Git
Sprint
Sure Feet
Fend
Frenzy*
Kick
Pro
Shadowing
Strip Ball
Sure Hands
Tackle
Wrestle
Dump-off
Fumblerooskie
Hail Mary Pass
Leader
Nerves of Steel
On the Ball
Pass
Running Pass
Safe Pass
Grab
Guard
Juggemaut
Mighty Blow (+1)
Multiple Block
Pile Driver
Stand Fimm
Strong Am
Thick Skull
6
2
3
4-6
TRAITS
Animal Savagery*
Animosity"
Always Hungry*
Ball & Chain*
Bombardier
Bone Head*
Chainsaw*
6
Decay*
Hypnotic Gaze
Kick Team-mate
Loner (X+)*
No Hands*
Plague Ridden
Pogo Stick
Projectile Vomit
Really Stupid*
Regeneration
Right Stuff*
Secret Weapon*
Stab
Stunty*
Swarming
Swoop
Take Root*
Titchy*
Timmm-ber
Throw Team-mate
Unchannelled FI