Page 79 PASSING SKILLS ACCURATE When this player performs a Quick Pass action or a Short Pass action, you may apply an additional +1 modifier to the Passing Ability test. CANNONEER When this player performs a Long Pass action or a Long Bomb Pass action, you may apply an additional +1 modifier to the Passing Ability test. HAIL MARYPASS ON THE BALL When this player performs a Pass This player may move up to three action (or a Throw Bomb action), the squares (regardless Or their MA), target square can be anywhere on following all of the the normal movement the pitch and the range tuler does rules, when the opposing coach not need to be used, A Hail Mary declares that one of their players i5 pass is never accurate, regardless of oing, to perform a Pass action, This the result of the Passing Ability test move made after the range has it will always be inaccurate at best. been measured and the target square A Passing Ability test is made and declared, but before the active player can be re-rolled as normal in order makes a Passing Ability test., Making to determine if the Hail Mary pass this move interrupts the activation is wildly inaccurate or is fumbled. A f the opposition player performing Hail Mary pass cannot be interfered the Pass action. A player may use with. This Skill may not be used in this Skill when an opposition player a Blizzard. uses the Dump-off skill, but should this player Fall Over whilst moving, LEADER a Turnover is caused. CLOUD BURSTER When this player performs a Long Pass action or a Long Bomb Pass action, you may choose to make the opposing coach re-roll a successful attempt to interfere with the pass A team which has one or more players with this Skill gains a single Additionally, during each Start extra team re-roll, called Leader of Drive sequence, after Step 2 but re-roll. However, the Leader re-roll before Step one Open player with can only be used if there is at least this Skillon the receiving team may one player with this Skill on the the pitch move Up to three squares (regardless (even if the player with this Skill of their MA). This Skill may not is Prone, Stunned or has lost their be used if a touchback is caused Tackle Zone). If all players with this hen the kick deviates and does not Skill are removed from play before allow the player to cross into their the Leader re-roll is used, it is lost. pponent's half of the pitch. The Leader re-roll can be carried over into extra time if it is not used , PASS but the team does not receive a This player may re-roll a failed new one at the start of extra time. Passing Ability test when performing Unlike standard Team Re-rolls, the a Pass action. Leader Re-roll cannot be lost due to RUNNING PASS a Halfling Master Chef, Otherwise, the Leader re-roll is treated just like a If this player performs a Quick Pass normal team re-roll. action, their activation does not have the is resolved. DUMP-OFF If this player is nominated as the target of a Block action (or a Special action granted by a Skillor Trait that can be performed instead of a Block action) and if they are in possession of the ball, they may immediately perform a Quick Pass action, interrupting the activation of the opposition player performing the Block action (or Special action) to do so. This Quick Pass action cannot cause a Turnover, but otherwise all of the normal rules for passing the ball apply Once the Quick Pass action is resolved, the active player performs the Block action and their team turn continues. pass to end once If you wish and if this player has not used their full Movement Allowance, they may continue to move after resolving the pass. FUMBLEROOSKIE When this player performs a Move or Blitz action whilst in possession Of the bal, they may choose to drop the ball. The ball may be placed in any square the player vacates during their moverent and does not bounce. No Turnover is caused NERVES OF STEEL This player may ignore any modifier(s) for being Marked when they attempt to perform a Pass action, attempt to catch the ball or attempt to interfere with a pass. SAFE PASS Should this player fumble a Pass action, the ball is not dropped, does not bounce from the square this player occupies, and no Turnover is caused. Instead, this player retains possession of the ball and their activation ends. 73