Page 74 - Skills SKILL USE layers that are Slanding and have not lost their Tackle Zone can use theit Skills or Traits at any time, not just during their own activation. P Players that are Prone of Stunned, or that have lost their for any reason, cannot use any Skills of Traits unless otherwise stated Tackle Zone olated in the Skill or Trait description: SKILLS he following pages T feature the complete list of Skills and Traits available to players. Be they Skills a player starts with, or Skills gained during the course of a league, all players will have a degree of access to General, Agility, Strength and Passing skills, and many will have access to Mutations. Traits are more unique, the result of a player's nature rather than something they can learn modifies a dice roll after the dice You can choose to use a Skill or or Trait that a roll has been made All bonuses and/or modifiers from Skills or Traits can be combined. Unless the description states other wise, a Skill or Trait can be used e bsed by more than one player per team tumn. Unless the description states otherwise, a Skill or Trait can be used multiple times during each team turn. Unless Skill or Trait iS marked with an asterisk (*), its use is not compulsory (i.e., you do not have to use that Skill or Trait if you do net wish to). However, the use of a Skill or Trait marked with an asteris. is compulsory. SKILL CATEGORIES Random Selection lstD6 nd D6 Agility Catch Diving Catch Diving Tackle General Block Dauntless Dirty Player (+1) Mutations Big Hand Claws Disturbing Presence* Extra Arms Foul Appearance* Horns iron Hard Skin Monstrous Mouth Prehensile Tail Tentacles Two Heads Very Long Legs Passing Accurate Cannoneer Cloud Burster Strength Arm Bar Brawler Break Tackle 1-3 Dodge Defensive Jump Up Leap Safe Pair of Hands Sidestep Sneaky Git Sprint Sure Feet Fend Frenzy* Kick Pro Shadowing Strip Ball Sure Hands Tackle Wrestle Dump-off Fumblerooskie Hail Mary Pass Leader Nerves of Steel On the Ball Pass Running Pass Safe Pass Grab Guard Juggemaut Mighty Blow (+1) Multiple Block Pile Driver Stand Fimm Strong Am Thick Skull 6 2 3 4-6 TRAITS Animal Savagery* Animosity" Always Hungry* Ball & Chain* Bombardier Bone Head* Chainsaw* 6 Decay* Hypnotic Gaze Kick Team-mate Loner (X+)* No Hands* Plague Ridden Pogo Stick Projectile Vomit Really Stupid* Regeneration Right Stuff* Secret Weapon* Stab Stunty* Swarming Swoop Take Root* Titchy* Timmm-ber Throw Team-mate Unchannelled FI